Adaug proiectul Unity

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# Changelog
## [2.1.0] - 2026-01-23
- Bug fix for the GetAssemblyPath breaking the naming of assembly node in test runner
## [2.0.5] - 2023-06-28
- Fixing bug for InstanceID as struct changes
## [2.0.4] - 2023-06-21
- Added support for InstanceID as struct changes
## [2.0.3] - 2022-05-31
- Added unique test ID for repeated tests
- Added ContainKey and ContainValue constaints for dictionaries
- Fixed unexpected null exception when using EmptyConstraint with a null object
## [2.0.2] - 2021-10-19
- STAR reviews updates.
## [2.0.1] - 2021-09-23
- Minumum unity version lowered to 2019.4
## [2.0.0] - 2021-06-23
- Upgrade to dotnet 4.0
## [1.0.6] - 2020-11-30
- isExplicitlyReferenced set to 0 (case 1296162)
## [1.0.5] - 2020-11-04
- Removed pdb files
## [1.0.4] - 2020-11-03
- Added the portable-pdb (DSTR-37)
## [1.0.3] - 2020-10-30
- Fixed being able to load mdb or portable-pdb symbolsbug (DSTR-37)
- Minimum unity version updated (case 1279253)
## [1.0.2] - 2019-12-04
- Added missed metafiles
## [0.0.1] - 2019-02-21
### This is the first release of *Unity Package com.unity.ext.nunit*.
- Migrated the custom version of nunit from inside of unity.
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# Custom Nunit manual
## Package Summary
A custom version of NUnit used by Unity Test Framework. Based on NUnit version 3.5 and works with all platforms, il2cpp and Mono AOT.
See the [NUnit documentation](https://docs.nunit.org/) for more information.
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Custom NUnit copyright © 2026 Unity Technologies
Licensed under the Unity Package Distribution License (see https://unity3d.com/legal/licenses/Unity_Package_Distribution_License ).
Unless expressly provided otherwise, the software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.
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# Custom Nunit build to work with Unity
This version of nunit works with all platforms, il2cpp and Mono AOT.
For Nunit Documentation:
https://github.com/nunit/docs/wiki/NUnit-Documentation
This source code for this packages lives at https://github.com/Unity-Technologies/nunit
This custom Nunit is based on Nunit version 3.5, and it is precompiled for .NET 4.0. The uncompiled public version lives here https://github.com/Unity-Technologies/nunit.
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This package contains third-party software components governed by the license(s) indicated below:
---------
Component Name: Nunit 3.5
\
License Type: "MIT"
\
Copyright © 2018 Charlie Poole, Rob Prouse
\
https://nunit.org/
\
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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{
"displayName": "Custom NUnit",
"name": "com.unity.ext.nunit",
"version": "2.1.0",
"description": "A custom version of NUnit used by Unity Test Framework. Based on NUnit version 3.5 and works with all platforms, il2cpp and Mono AOT.",
"keywords": [
"nunit",
"unittest",
"test"
],
"category": "Libraries",
"dependencies": {},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.ext.nunit@2.0/manual/index.html",
"_fingerprint": "0198eae3b53e4b243332e89e4af7bd396715ad55"
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