Adaug proiectul Unity

This commit is contained in:
2026-11-01 23:39:55 +02:00
parent cb14d9d37d
commit 863eac8f2c
23463 changed files with 5412601 additions and 0 deletions
@@ -0,0 +1,4 @@
using System.Runtime.CompilerServices;
[assembly:InternalsVisibleTo("Unity.VisualStudio.EditorTests")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d791d407901442e49862d3aa783ce8af
timeCreated: 1602756877
@@ -0,0 +1,86 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Threading;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class AsyncOperation<T>
{
private readonly Func<T> _producer;
private readonly Func<Exception, T> _exceptionHandler;
private readonly Action _finalHandler;
private readonly ManualResetEventSlim _resetEvent;
private T _result;
private Exception _exception;
private AsyncOperation(Func<T> producer, Func<Exception, T> exceptionHandler, Action finalHandler)
{
_producer = producer;
_exceptionHandler = exceptionHandler;
_finalHandler = finalHandler;
_resetEvent = new ManualResetEventSlim(initialState: false);
}
public static AsyncOperation<T> Run(Func<T> producer, Func<Exception, T> exceptionHandler = null, Action finalHandler = null)
{
var task = new AsyncOperation<T>(producer, exceptionHandler, finalHandler);
task.Run();
return task;
}
private void Run()
{
ThreadPool.QueueUserWorkItem(_ =>
{
try
{
_result = _producer();
}
catch (Exception e)
{
_exception = e;
if (_exceptionHandler != null)
{
_result = _exceptionHandler(e);
}
}
finally
{
_finalHandler?.Invoke();
_resetEvent.Set();
}
});
}
private void CheckCompletion()
{
if (!_resetEvent.IsSet)
_resetEvent.Wait();
}
public T Result
{
get
{
CheckCompletion();
return _result;
}
}
public Exception Exception
{
get
{
CheckCompletion();
return _exception;
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c6c8b2f6152bd1348ae35f9f95719f75
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 36422aa067e092e45b9820da2ee3e728
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,40 @@
#pragma once
#include <OleAuto.h>
struct BStrHolder
{
BStrHolder() :
m_Str(NULL)
{
}
BStrHolder(const wchar_t* str) :
m_Str(SysAllocString(str))
{
}
~BStrHolder()
{
if (m_Str != NULL)
SysFreeString(m_Str);
}
operator BSTR() const
{
return m_Str;
}
BSTR* operator&()
{
if (m_Str != NULL)
{
SysFreeString(m_Str);
m_Str = NULL;
}
return &m_Str;
}
private:
BSTR m_Str;
};
@@ -0,0 +1,14 @@
cmake_minimum_required(VERSION 3.15)
project(com)
set(SOURCES
COMIntegration.cpp
BStrHolder.h
ComPtr.h
dte80a.tlh
)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -Wall")
add_executable(COMIntegration ${SOURCES})
set_property(TARGET COMIntegration PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded")
target_link_libraries(COMIntegration Shlwapi.lib)
@@ -0,0 +1,490 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
#include <iostream>
#include <sstream>
#include <string>
#include <functional>
#include <filesystem>
#include <windows.h>
#include <shlwapi.h>
#include <fcntl.h>
#include <io.h>
#include "BStrHolder.h"
#include "ComPtr.h"
#include "dte80a.tlh"
constexpr int RETRY_INTERVAL_MS = 150;
constexpr int TIMEOUT_MS = 10000;
// Often a DTE call made to Visual Studio can fail after Visual Studio has just started. Usually the
// return value will be RPC_E_CALL_REJECTED, meaning that Visual Studio is probably busy on another
// thread. This types filter the RPC messages and retries to send the message until VS accepts it.
class CRetryMessageFilter : public IMessageFilter
{
private:
static bool ShouldRetryCall(DWORD dwTickCount, DWORD dwRejectType)
{
if (dwRejectType == SERVERCALL_RETRYLATER || dwRejectType == SERVERCALL_REJECTED) {
return dwTickCount < TIMEOUT_MS;
}
return false;
}
win::ComPtr<IMessageFilter> currentFilter;
public:
CRetryMessageFilter()
{
HRESULT hr = CoRegisterMessageFilter(this, &currentFilter);
_ASSERT(SUCCEEDED(hr));
}
~CRetryMessageFilter()
{
win::ComPtr<IMessageFilter> messageFilter;
HRESULT hr = CoRegisterMessageFilter(currentFilter, &messageFilter);
_ASSERT(SUCCEEDED(hr));
}
// IUnknown methods
IFACEMETHODIMP QueryInterface(REFIID riid, void** ppv)
{
static const QITAB qit[] =
{
QITABENT(CRetryMessageFilter, IMessageFilter),
{ 0 },
};
return QISearch(this, qit, riid, ppv);
}
IFACEMETHODIMP_(ULONG) AddRef()
{
return 0;
}
IFACEMETHODIMP_(ULONG) Release()
{
return 0;
}
DWORD STDMETHODCALLTYPE HandleInComingCall(DWORD dwCallType, HTASK htaskCaller, DWORD dwTickCount, LPINTERFACEINFO lpInterfaceInfo)
{
if (currentFilter)
return currentFilter->HandleInComingCall(dwCallType, htaskCaller, dwTickCount, lpInterfaceInfo);
return SERVERCALL_ISHANDLED;
}
DWORD STDMETHODCALLTYPE RetryRejectedCall(HTASK htaskCallee, DWORD dwTickCount, DWORD dwRejectType)
{
if (ShouldRetryCall(dwTickCount, dwRejectType))
return RETRY_INTERVAL_MS;
if (currentFilter)
return currentFilter->RetryRejectedCall(htaskCallee, dwTickCount, dwRejectType);
return (DWORD)-1;
}
DWORD STDMETHODCALLTYPE MessagePending(HTASK htaskCallee, DWORD dwTickCount, DWORD dwPendingType)
{
if (currentFilter)
return currentFilter->MessagePending(htaskCallee, dwTickCount, dwPendingType);
return PENDINGMSG_WAITDEFPROCESS;
}
};
static void DisplayProgressbar() {
std::wcout << "displayProgressBar" << std::endl;
}
static void ClearProgressbar() {
std::wcout << "clearprogressbar" << std::endl;
}
inline std::wstring QuoteString(const std::wstring& str)
{
return L"\"" + str + L"\"";
}
static std::wstring ErrorCodeToMsg(DWORD code)
{
LPWSTR msgBuf = nullptr;
if (!FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, code, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&msgBuf, 0, nullptr))
{
return L"Unknown error";
}
else
{
std::wstring message(msgBuf);
LocalFree(msgBuf);
return message;
}
}
// Get an environment variable
static std::wstring GetEnvironmentVariableValue(const std::wstring_view& variableName) {
DWORD currentBufferSize = MAX_PATH;
std::wstring variableValue;
variableValue.resize(currentBufferSize);
DWORD requiredBufferSize = GetEnvironmentVariableW(variableName.data(), variableValue.data(), currentBufferSize);
if (requiredBufferSize == 0) {
// Environment variable probably does not exist.
return std::wstring();
}
if (currentBufferSize < requiredBufferSize) {
variableValue.resize(requiredBufferSize);
if (GetEnvironmentVariableW(variableName.data(), variableValue.data(), currentBufferSize) == 0)
return std::wstring();
}
variableValue.resize(requiredBufferSize);
return variableValue;
}
static bool StartVisualStudioProcess(
const std::filesystem::path &visualStudioExecutablePath,
const std::filesystem::path &solutionPath,
DWORD *dwProcessId) {
STARTUPINFOW si = { sizeof(si) };
PROCESS_INFORMATION pi = {};
const std::wstring startingDirectory = visualStudioExecutablePath.parent_path();
// Build the command line that is passed as the argv of the VS process
// argv[0] must be the quoted full path to the VS exe
std::wstringstream commandLineStream;
commandLineStream << QuoteString(visualStudioExecutablePath) << L" ";
const std::wstring vsArgsWide = GetEnvironmentVariableValue(L"UNITY_VS_ARGS");
if (!vsArgsWide.empty())
commandLineStream << vsArgsWide << L" ";
commandLineStream << QuoteString(solutionPath);
std::wstring commandLine = commandLineStream.str();
std::wcout << "Starting Visual Studio process with: " << commandLine << std::endl;
const BOOL result = CreateProcessW(
visualStudioExecutablePath.c_str(), // Full path to VS, must not be quoted
commandLine.data(), // Command line, as passed as argv, separate arguments must be quoted if they contain spaces
nullptr, // Process handle not inheritable
nullptr, // Thread handle not inheritable
false, // Set handle inheritance to FALSE
0, // No creation flags
nullptr, // Use parent's environment block
startingDirectory.c_str(), // starting directory set to the VS directory
&si,
&pi);
if (!result) {
DWORD error = GetLastError();
std::wcout << "Starting Visual Studio process failed: " << ErrorCodeToMsg(error) << std::endl;
return false;
}
*dwProcessId = pi.dwProcessId;
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
return true;
}
static bool
MonikerIsVisualStudioProcess(const win::ComPtr<IMoniker> &moniker, const win::ComPtr<IBindCtx> &bindCtx, const DWORD dwProcessId = 0) {
LPOLESTR oleMonikerName;
if (FAILED(moniker->GetDisplayName(bindCtx, nullptr, &oleMonikerName)))
return false;
std::wstring monikerName(oleMonikerName);
CoTaskMemFree(oleMonikerName);
// VisualStudio Moniker is "!VisualStudio.DTE.$Version:$PID"
// Example "!VisualStudio.DTE.14.0:1234"
if (monikerName.find(L"!VisualStudio.DTE") != 0)
return false;
if (dwProcessId == 0)
return true;
const std::wstring suffix = L":" + std::to_wstring(dwProcessId);
return monikerName.length() - suffix.length() == monikerName.find(suffix);
}
static win::ComPtr<EnvDTE::_DTE> FindVisualStudio(
const DWORD pid,
const std::function<bool(const win::ComPtr<EnvDTE::_DTE>&)> predicate)
{
CRetryMessageFilter retryMessageFilter;
win::ComPtr<IRunningObjectTable> ROT;
if (FAILED(GetRunningObjectTable(0, &ROT)))
return nullptr;
win::ComPtr<IBindCtx> bindCtx;
if (FAILED(CreateBindCtx(0, &bindCtx)))
return nullptr;
win::ComPtr<IEnumMoniker> enumMoniker;
if (FAILED(ROT->EnumRunning(&enumMoniker)))
return nullptr;
win::ComPtr<IMoniker> moniker;
ULONG monikersFetched = 0;
while (SUCCEEDED(enumMoniker->Next(1, &moniker, &monikersFetched)) && monikersFetched) {
if (!MonikerIsVisualStudioProcess(moniker, bindCtx, pid))
continue;
win::ComPtr<IUnknown> punk;
if (FAILED(ROT->GetObject(moniker, &punk)))
continue;
win::ComPtr<EnvDTE::_DTE> dte;
punk.As(&dte);
if (!dte)
continue;
if (!predicate || predicate(dte))
return dte;
}
return nullptr;
}
static win::ComPtr<EnvDTE::_DTE> FindRunningVisualStudioWithSolution(
const std::filesystem::path &visualStudioExecutablePath,
const std::filesystem::path &solutionPath)
{
return FindVisualStudio(0, [&](const win::ComPtr<EnvDTE::_DTE>& dte) {
CRetryMessageFilter retryMessageFilter;
// Get the executable path of this running instance.
BStrHolder visualStudioFullName;
if (FAILED(dte->get_FullName(&visualStudioFullName)))
return false;
const std::filesystem::path currentVisualStudioExecutablePath = std::wstring(visualStudioFullName);
// Ask for its current solution.
win::ComPtr<EnvDTE::_Solution> solution;
if (FAILED(dte->get_Solution(&solution)))
return false;
// Get the name of that solution.
BStrHolder solutionFullName;
if (FAILED(solution->get_FullName(&solutionFullName)))
return false;
const std::filesystem::path currentSolutionPath = std::wstring(solutionFullName);
if (currentSolutionPath.empty())
return false;
std::wcout << "Visual Studio opened on " << currentSolutionPath.wstring() << std::endl;
// If the name matches the solution we want to open and we have a Visual Studio installation path to use and this one matches that path, then use it.
// If we don't have a Visual Studio installation path to use, just use this solution.
if (!std::filesystem::equivalent(currentSolutionPath, solutionPath))
return false;
std::wcout << "We found a running Visual Studio session with the solution open." << std::endl;
if (!visualStudioExecutablePath.empty()) {
if (std::filesystem::equivalent(currentVisualStudioExecutablePath, visualStudioExecutablePath)) {
return true;
} else {
std::wcout << "This running Visual Studio session does not seem to be the version requested in the user preferences. We will keep looking." << std::endl;
return false;
}
} else {
std::wcout << "We're not sure which version of Visual Studio was requested in the user preferences. We will use this running session." << std::endl;
return true;
}
});
}
static win::ComPtr<EnvDTE::_DTE> FindRunningVisualStudioWithPID(const DWORD dwProcessId) {
return FindVisualStudio(dwProcessId, nullptr);
}
// Waits for the solution to be opened, including SDK-style (CPS) projects.
// CPS projects load asynchronously after the solution is opened, and VS may restore
// the previous window state when they finish loading. This function polls until
// the solution reports as open
static bool WaitForSolutionOpened(const win::ComPtr<EnvDTE::_DTE> &dte) {
CRetryMessageFilter retryMessageFilter;
int timeWaited = 0;
constexpr int SOLUTION_LOAD_TIMEOUT_MS = 60000;
while (timeWaited < SOLUTION_LOAD_TIMEOUT_MS) {
std::wcout << "Waiting for solution to be opened..." << std::endl;
win::ComPtr<EnvDTE::_Solution> solution;
if (FAILED(dte->get_Solution(&solution)) || !solution) {
Sleep(RETRY_INTERVAL_MS);
timeWaited += RETRY_INTERVAL_MS;
continue;
}
// Check if solution is open
VARIANT_BOOL isOpen = VARIANT_FALSE;
if (FAILED(solution->get_IsOpen(&isOpen)) || isOpen == VARIANT_FALSE) {
Sleep(RETRY_INTERVAL_MS);
timeWaited += RETRY_INTERVAL_MS;
continue;
}
return true;
}
std::wcout << "Timeout waiting for solution to be opened." << std::endl;
return false;
}
static bool HaveRunningVisualStudioOpenFile(const win::ComPtr<EnvDTE::_DTE> &dte, const std::filesystem::path &filename, int line) {
const BStrHolder bstrFileName(filename.c_str());
const BStrHolder bstrKind(L"{00000000-0000-0000-0000-000000000000}"); // EnvDTE::vsViewKindPrimary
win::ComPtr<EnvDTE::Window> window = nullptr;
CRetryMessageFilter retryMessageFilter;
if (!filename.empty()) {
std::wcout << "Getting operations API from the Visual Studio session." << std::endl;
win::ComPtr<EnvDTE::ItemOperations> item_ops;
if (FAILED(dte->get_ItemOperations(&item_ops)))
return false;
std::wcout << "Waiting for the Visual Studio session to open the file: " << filename.wstring() << "." << std::endl;
if (FAILED(item_ops->OpenFile(bstrFileName, bstrKind, &window)))
return false;
if (line > 0) {
win::ComPtr<IDispatch> selection_dispatch;
if (window && SUCCEEDED(window->get_Selection(&selection_dispatch))) {
win::ComPtr<EnvDTE::TextSelection> selection;
if (selection_dispatch &&
SUCCEEDED(selection_dispatch->QueryInterface(__uuidof(EnvDTE::TextSelection), &selection)) &&
selection) {
selection->GotoLine(line, false);
selection->EndOfLine(false);
}
}
}
}
window = nullptr;
if (SUCCEEDED(dte->get_MainWindow(&window))) {
// Allow the DTE to make its main window the foreground
HWND hWnd;
window->get_HWnd((long*)&hWnd);
DWORD processID;
if (GetWindowThreadProcessId(hWnd, &processID) != 0)
AllowSetForegroundWindow(processID);
// Activate() set the window to visible and active (blinks in taskbar)
window->Activate();
}
return true;
}
static bool VisualStudioOpenFile(
const std::filesystem::path &visualStudioExecutablePath,
const std::filesystem::path &solutionPath,
const std::filesystem::path &filename,
int line)
{
win::ComPtr<EnvDTE::_DTE> dte = nullptr;
std::wcout << "Looking for a running Visual Studio session." << std::endl;
// TODO: If path does not exist pass empty, which will just try to match all windows with solution
dte = FindRunningVisualStudioWithSolution(visualStudioExecutablePath, solutionPath);
if (!dte) {
std::wcout << "No appropriate running Visual Studio session not found, creating a new one." << std::endl;
DisplayProgressbar();
DWORD dwProcessId;
if (!StartVisualStudioProcess(visualStudioExecutablePath, solutionPath, &dwProcessId)) {
ClearProgressbar();
return false;
}
int timeWaited = 0;
while (timeWaited < TIMEOUT_MS) {
dte = FindRunningVisualStudioWithPID(dwProcessId);
if (dte)
break;
std::wcout << "Retrying to acquire DTE" << std::endl;
Sleep(RETRY_INTERVAL_MS);
timeWaited += RETRY_INTERVAL_MS;
}
ClearProgressbar();
if (!dte)
return false;
WaitForSolutionOpened(dte);
}
else {
std::wcout << "Using the existing Visual Studio session." << std::endl;
}
return HaveRunningVisualStudioOpenFile(dte, filename, line);
}
int wmain(int argc, wchar_t* argv[]) {
// We need this to properly display UTF16 text on the console
_setmode(_fileno(stdout), _O_U16TEXT);
if (argc != 3 && argc != 5) {
std::wcerr << argc << ": wrong number of arguments\n" << "Usage: com.exe installationPath solutionPath [fileName lineNumber]" << std::endl;
for (int i = 0; i < argc; i++) {
std::wcerr << argv[i] << std::endl;
}
return EXIT_FAILURE;
}
if (FAILED(CoInitialize(nullptr))) {
std::wcerr << "CoInitialize failed." << std::endl;
return EXIT_FAILURE;
}
const std::filesystem::path visualStudioExecutablePath = std::filesystem::absolute(argv[1]);
const std::filesystem::path solutionPath = std::filesystem::absolute(argv[2]);
std::filesystem::path fileName = L"";
int lineNumber = -1;
if (argc == 5) {
fileName = std::filesystem::absolute(argv[3]);
lineNumber = std::stoi(argv[4]);
}
VisualStudioOpenFile(visualStudioExecutablePath, solutionPath, fileName, lineNumber);
CoUninitialize();
return EXIT_SUCCESS;
}
@@ -0,0 +1,186 @@
#pragma once
namespace win
{
template<typename T>
class ComPtr;
template<typename T>
class ComPtrRef
{
private:
ComPtr<T>& m_ComPtr;
ComPtrRef(ComPtr<T>& comPtr) :
m_ComPtr(comPtr)
{
}
friend class ComPtr<T>;
public:
inline operator T**()
{
return m_ComPtr.ReleaseAndGetAddressOf();
}
inline operator void**()
{
return reinterpret_cast<void**>(m_ComPtr.ReleaseAndGetAddressOf());
}
inline T* operator*() throw ()
{
return m_ComPtr;
}
};
template<typename T>
class ComPtr
{
private:
T *ptr;
public:
inline ComPtr(void) : ptr(NULL) {}
inline ~ComPtr(void) { this->Free(); }
ComPtr(T *ptr)
{
if (NULL != (this->ptr = ptr))
{
this->ptr->AddRef();
}
}
ComPtr(const ComPtr &ptr)
{
if (NULL != (this->ptr = ptr.ptr))
{
this->ptr->AddRef();
}
}
inline bool operator!() const
{
return (NULL == this->ptr);
}
inline operator T*() const { return this->ptr; }
inline T *operator->() const
{
//_assert(NULL != this->ptr);
return this->ptr;
}
inline T &operator*()
{
//_assert(NULL != this->ptr);
return *this->ptr;
}
inline ComPtrRef<T> operator&()
{
return ComPtrRef<T>(*this);
}
const ComPtr &operator=(T *ptr)
{
if (this->ptr != ptr)
{
this->Free();
if (NULL != (this->ptr = ptr))
{
this->ptr->AddRef();
}
}
return *this;
}
const ComPtr &operator=(const ComPtr &ptr)
{
if (this->ptr != ptr.ptr)
{
this->Free();
if (NULL != (this->ptr = ptr.ptr))
{
this->ptr->AddRef();
}
}
return *this;
}
void Free(void)
{
if (NULL != this->ptr)
{
this->ptr->Release();
this->ptr = NULL;
}
}
inline T** ReleaseAndGetAddressOf()
{
Free();
return &ptr;
}
template<typename U>
inline HRESULT As(ComPtrRef<U> p) const throw ()
{
return ptr->QueryInterface(__uuidof(U), p);
}
inline bool operator==(std::nullptr_t) const
{
return this->ptr == nullptr;
}
template<typename U>
inline bool operator==(U* other)
{
if (ptr == nullptr || other == nullptr)
return ptr == other;
ComPtr<IUnknown> meUnknown;
ComPtr<IUnknown> otherUnknown;
if (FAILED(this->ptr->QueryInterface(__uuidof(IUnknown), &meUnknown)))
return false;
if (FAILED(other->QueryInterface(__uuidof(IUnknown), &otherUnknown)))
return false;
return static_cast<IUnknown*>(meUnknown) == static_cast<IUnknown*>(otherUnknown);
}
template<typename U>
inline bool operator==(ComPtr<U>& other)
{
return *this == static_cast<U*>(other);
}
inline bool operator!=(std::nullptr_t) const
{
return this->ptr != nullptr;
}
template<typename U>
inline bool operator!=(U* other)
{
return !(*this == other);
}
template<typename U>
inline bool operator!=(ComPtr<U>& other)
{
return *this != static_cast<U*>(other);
}
};
}
@@ -0,0 +1,9 @@
Direct style:
cl /EHsc /std:c++17 COMIntegration.cpp /link Shlwapi.lib /out:"..\Release\COMIntegration.exe"
For a debug build with PDB:
cl /EHsc /std:c++17 /Z7 /DEBUG:FULL COMIntegration.cpp /link Shlwapi.lib /out:"..\Release\COMIntegration.exe"
CMake style:
cmake ../COMIntegration~ -B ./build
cmake --build ./build --config=release -- /p:OutDir=..
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 41b2d972bdac29e4a89ef08b3b52c248
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: cb67edc1800c2ec4ba8dfb1cf0dfc84a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,88 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Linq;
using Unity.CodeEditor;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class Cli
{
internal static void Log(string message)
{
// Use writeline here, instead of UnityEngine.Debug.Log to not include the stacktrace in the editor.log
Console.WriteLine($"[VisualStudio.Editor.{nameof(Cli)}] {message}");
}
internal static string GetInstallationDetails(IVisualStudioInstallation installation)
{
return $"{installation.ToCodeEditorInstallation().Name} Path:{installation.Path}, LanguageVersionSupport:{installation.LatestLanguageVersionSupported} AnalyzersSupport:{installation.SupportsAnalyzers}";
}
internal static void GenerateSolutionWith(VisualStudioEditor vse, string installationPath)
{
if (vse != null && vse.TryGetVisualStudioInstallationForPath(installationPath, lookupDiscoveredInstallations: true, out var vsi))
{
Log($"Using {GetInstallationDetails(vsi)}");
vse.SyncAll();
}
else
{
Log($"No Visual Studio installation found in ${installationPath}!");
}
}
internal static void GenerateSolution()
{
if (CodeEditor.CurrentEditor is VisualStudioEditor vse)
{
Log($"Using default editor settings for Visual Studio installation");
GenerateSolutionWith(vse, CodeEditor.CurrentEditorInstallation);
}
else
{
Log($"Visual Studio is not set as your default editor, looking for installations");
try
{
var installations = Discovery
.GetVisualStudioInstallations()
.Cast<VisualStudioInstallation>()
.OrderByDescending(vsi => !vsi.IsPrerelease)
.ThenBy(vsi => vsi.Version)
.ToArray();
foreach(var vsi in installations)
{
Log($"Detected {GetInstallationDetails(vsi)}");
}
var installation = installations
.FirstOrDefault();
if (installation != null)
{
var current = CodeEditor.CurrentEditorInstallation;
try
{
CodeEditor.SetExternalScriptEditor(installation.Path);
GenerateSolutionWith(CodeEditor.CurrentEditor as VisualStudioEditor, installation.Path);
}
finally
{
CodeEditor.SetExternalScriptEditor(current);
}
} else
{
Log($"No Visual Studio installation found!");
}
}
catch (Exception ex)
{
Log($"Error detecting Visual Studio installations: {ex}");
}
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f7b5530092b3a7646bdc7865f1f6ee94
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,52 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Collections.Generic;
using System.IO;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class Discovery
{
public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
{
#if UNITY_EDITOR_WIN
foreach (var installation in VisualStudioForWindowsInstallation.GetVisualStudioInstallations())
yield return installation;
#endif
foreach (var installation in VisualStudioCodeInstallation.GetVisualStudioInstallations())
yield return installation;
}
public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
{
try
{
#if UNITY_EDITOR_WIN
if (VisualStudioForWindowsInstallation.TryDiscoverInstallation(editorPath, out installation))
return true;
#endif
if (VisualStudioCodeInstallation.TryDiscoverInstallation(editorPath, out installation))
return true;
}
catch (IOException)
{
installation = null;
}
return false;
}
public static void Initialize()
{
#if UNITY_EDITOR_WIN
VisualStudioForWindowsInstallation.Initialize();
#endif
VisualStudioCodeInstallation.Initialize();
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,106 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class FileUtility
{
public const char WinSeparator = '\\';
public const char UnixSeparator = '/';
public static string GetAbsolutePath(string path)
{
#if UNITY_6000_5_OR_NEWER
return UnityEditor.FileUtil
.PathToAbsolutePath(path)
.NormalizePathSeparators();
#else
return Path.GetFullPath(path);
#endif
}
public static string GetPackageAssetFullPath(params string[] components)
{
// Unity has special IO handling of Packages and will resolve those path to the right package location
return GetAbsolutePath(Path.Combine("Packages", "com.unity.ide.visualstudio", Path.Combine(components)));
}
public static string GetAssetFullPath(string asset)
{
var basePath = GetAbsolutePath(Path.Combine(Application.dataPath, ".."));
return GetAbsolutePath(Path.Combine(basePath, NormalizePathSeparators(asset)));
}
public static string NormalizePathSeparators(this string path)
{
if (string.IsNullOrEmpty(path))
return path;
if (Path.DirectorySeparatorChar == WinSeparator)
path = path.Replace(UnixSeparator, WinSeparator);
if (Path.DirectorySeparatorChar == UnixSeparator)
path = path.Replace(WinSeparator, UnixSeparator);
return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString());
}
public static string NormalizeWindowsToUnix(this string path)
{
if (string.IsNullOrEmpty(path))
return path;
return path.Replace(WinSeparator, UnixSeparator);
}
internal static bool IsFileInProjectRootDirectory(string fileName)
{
var relative = MakeRelativeToProjectPath(fileName);
if (string.IsNullOrEmpty(relative))
return false;
return relative == Path.GetFileName(relative);
}
public static string MakeAbsolutePath(this string path)
{
if (string.IsNullOrEmpty(path)) { return string.Empty; }
return Path.IsPathRooted(path) ? path : GetAbsolutePath(path);
}
// returns null if outside of the project scope
internal static string MakeRelativeToProjectPath(string fileName)
{
var basePath = GetAbsolutePath(Path.Combine(Application.dataPath, ".."));
fileName = NormalizePathSeparators(fileName);
if (!Path.IsPathRooted(fileName))
fileName = Path.Combine(basePath, fileName);
if (!fileName.StartsWith(basePath, StringComparison.OrdinalIgnoreCase))
return null;
return fileName
.Substring(basePath.Length)
.Trim(Path.DirectorySeparatorChar);
}
internal static void SafeDelete(string file)
{
try
{
if (File.Exists(file))
File.Delete(file);
}
catch (IOException)
{
// ignore
}
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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@@ -0,0 +1,102 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
namespace Microsoft.Unity.VisualStudio.Editor
{
public sealed class Image : IDisposable
{
long position;
Stream stream;
Image(Stream stream)
{
this.stream = stream;
this.position = stream.Position;
this.stream.Position = 0;
}
bool Advance(int length)
{
if (stream.Position + length >= stream.Length)
return false;
stream.Seek(length, SeekOrigin.Current);
return true;
}
bool MoveTo(uint position)
{
if (position >= stream.Length)
return false;
stream.Position = position;
return true;
}
void IDisposable.Dispose()
{
stream.Position = position;
}
ushort ReadUInt16()
{
return (ushort)(stream.ReadByte()
| (stream.ReadByte() << 8));
}
uint ReadUInt32()
{
return (uint)(stream.ReadByte()
| (stream.ReadByte() << 8)
| (stream.ReadByte() << 16)
| (stream.ReadByte() << 24));
}
bool IsManagedAssembly()
{
if (stream.Length < 318)
return false;
if (ReadUInt16() != 0x5a4d)
return false;
if (!Advance(58))
return false;
if (!MoveTo(ReadUInt32()))
return false;
if (ReadUInt32() != 0x00004550)
return false;
if (!Advance(20))
return false;
if (!Advance(ReadUInt16() == 0x20b ? 222 : 206))
return false;
return ReadUInt32() != 0;
}
public static bool IsAssembly(string file)
{
if (file == null)
throw new ArgumentNullException("file");
using (var stream = new FileStream(file, FileMode.Open, FileAccess.Read, FileShare.Read))
return IsAssembly(stream);
}
public static bool IsAssembly(Stream stream)
{
if (stream == null)
throw new ArgumentNullException(nameof(stream));
if (!stream.CanRead)
throw new ArgumentException(nameof(stream));
if (!stream.CanSeek)
throw new ArgumentException(nameof(stream));
using (var image = new Image(stream))
return image.IsManagedAssembly();
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8e6c7ea7c059fb547b6723aaf225900b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,14 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class KnownAssemblies
{
public const string Bridge = "SyntaxTree.VisualStudio.Unity.Bridge";
public const string Messaging = "SyntaxTree.VisualStudio.Unity.Messaging";
public const string UnityVS = "UnityVS.VersionSpecific";
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cbccb6292dce08a489e6e742243154e7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2f820130c86c28547a0f1a2f4c73155b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,37 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.IO;
using System.Text;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Deserializer
{
private readonly BinaryReader _reader;
public Deserializer(byte[] buffer)
{
_reader = new BinaryReader(new MemoryStream(buffer));
}
public int ReadInt32()
{
return _reader.ReadInt32();
}
public string ReadString()
{
var length = ReadInt32();
return length > 0
? Encoding.UTF8.GetString(_reader.ReadBytes(length))
: "";
}
public bool CanReadMore()
{
return _reader.BaseStream.Position < _reader.BaseStream.Length;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3eda7a83649158546826efb3ffe6c1e3
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@@ -0,0 +1,18 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class ExceptionEventArgs
{
public Exception Exception { get; }
public ExceptionEventArgs(Exception exception)
{
Exception = exception;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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@@ -0,0 +1,23 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Globalization;
using System.Net;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Message
{
public MessageType Type { get; set; }
public string Value { get; set; }
public IPEndPoint Origin { get; set; }
public override string ToString()
{
return string.Format(CultureInfo.InvariantCulture, "<Message type:{0} value:{1}>", Type, Value);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: de1c9ea7b82c9904d9e5fba2ee70a998
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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@@ -0,0 +1,19 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class MessageEventArgs
{
public Message Message
{
get;
}
public MessageEventArgs(Message message)
{
Message = message;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 275143c81d816ef4286fdc67aabc20c8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,48 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal enum MessageType
{
None = 0,
Ping,
Pong,
Play,
Stop,
Pause,
Unpause,
Build,
Refresh,
Info,
Error,
Warning,
Open,
Opened,
Version,
UpdatePackage,
ProjectPath,
// This message is a technical one for big messages, not intended to be used directly
Tcp,
RunStarted,
RunFinished,
TestStarted,
TestFinished,
TestListRetrieved,
RetrieveTestList,
ExecuteTests,
ShowUsage
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,235 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Net.Sockets;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Messager : IDisposable
{
public event EventHandler<MessageEventArgs> ReceiveMessage;
public event EventHandler<ExceptionEventArgs> MessagerException;
private readonly UdpSocket _socket;
private bool _disposed;
#if UNITY_EDITOR_WIN
[System.Runtime.InteropServices.DllImport("kernel32.dll", SetLastError = true)]
private static extern bool SetHandleInformation(IntPtr hObject, HandleFlags dwMask, HandleFlags dwFlags);
[Flags]
private enum HandleFlags: uint
{
None = 0,
Inherit = 1,
ProtectFromClose = 2
}
#endif
protected Messager(int port)
{
_socket = new UdpSocket();
_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, false);
_socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
#if UNITY_EDITOR_WIN
// Explicitely disable inheritance for our UDP socket handle
// We found that Unity is creating a fork when importing new assets that can clone our socket
SetHandleInformation(_socket.Handle, HandleFlags.Inherit, HandleFlags.None);
#endif
_socket.Bind(IPAddress.Any, port);
BeginReceiveMessage();
}
private void BeginReceiveMessage()
{
var buffer = new byte[UdpSocket.BufferSize];
var any = UdpSocket.Any();
try
{
beginReceive:
if (_disposed)
return;
var result = _socket.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref any, ReceiveMessageCallback, buffer);
if (result.CompletedSynchronously)
goto beginReceive;
}
catch (SocketException se)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(se));
BeginReceiveMessage();
}
catch (ObjectDisposedException)
{
}
}
private void ReceiveMessageCallback(IAsyncResult result)
{
try
{
var endPoint = UdpSocket.Any();
if (_disposed)
return;
_socket.EndReceiveFrom(result, ref endPoint);
var message = DeserializeMessage(UdpSocket.BufferFor(result));
if (message != null)
{
message.Origin = (IPEndPoint)endPoint;
if (IsValidTcpMessage(message, out var port, out var bufferSize))
{
// switch to TCP mode to handle big messages
TcpClient.Queue(message.Origin.Address, port, bufferSize, buffer =>
{
var originalMessage = DeserializeMessage(buffer);
originalMessage.Origin = message.Origin;
ReceiveMessage?.Invoke(this, new MessageEventArgs(originalMessage));
});
}
else
{
ReceiveMessage?.Invoke(this, new MessageEventArgs(message));
}
}
}
catch (ObjectDisposedException)
{
return;
}
catch (Exception e)
{
RaiseMessagerException(e);
}
if (!result.CompletedSynchronously)
BeginReceiveMessage();
}
private static bool IsValidTcpMessage(Message message, out int port, out int bufferSize)
{
port = 0;
bufferSize = 0;
if (message.Value == null)
return false;
if (message.Type != MessageType.Tcp)
return false;
var parts = message.Value.Split(':');
if (parts.Length != 2)
return false;
if (!int.TryParse(parts[0], out port))
return false;
return int.TryParse(parts[1], out bufferSize);
}
private void RaiseMessagerException(Exception e)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(e));
}
private static Message MessageFor(MessageType type, string value)
{
return new Message { Type = type, Value = value };
}
public void SendMessage(IPEndPoint target, MessageType type, string value = "")
{
var message = MessageFor(type, value);
var buffer = SerializeMessage(message);
try
{
if (_disposed)
return;
if (buffer.Length >= UdpSocket.BufferSize)
{
// switch to TCP mode to handle big messages
var port = TcpListener.Queue(buffer);
if (port > 0)
{
// success, replace original message with "switch to tcp" marker + port information + buffer length
message = MessageFor(MessageType.Tcp, string.Concat(port, ':', buffer.Length));
buffer = SerializeMessage(message);
}
}
_socket.BeginSendTo(buffer, 0, Math.Min(buffer.Length, UdpSocket.BufferSize), SocketFlags.None, target, SendMessageCallback, null);
}
catch (SocketException se)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(se));
}
catch (ObjectDisposedException)
{
}
}
private void SendMessageCallback(IAsyncResult result)
{
try
{
if (_disposed)
return;
_socket.EndSendTo(result);
}
catch (SocketException se)
{
MessagerException?.Invoke(this, new ExceptionEventArgs(se));
}
catch (ObjectDisposedException)
{
}
}
private static byte[] SerializeMessage(Message message)
{
var serializer = new Serializer();
serializer.WriteInt32((int)message.Type);
serializer.WriteString(message.Value);
return serializer.Buffer();
}
private static Message DeserializeMessage(byte[] buffer)
{
if (buffer.Length < 4)
return null;
var deserializer = new Deserializer(buffer);
var type = (MessageType)deserializer.ReadInt32();
var value = deserializer.ReadString();
return new Message { Type = type, Value = value };
}
public static Messager BindTo(int port)
{
return new Messager(port);
}
public void Dispose()
{
try
{
_disposed = true;
_socket.Close();
}
catch
{
}
}
}
}
@@ -0,0 +1,11 @@
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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@@ -0,0 +1,43 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.IO;
using System.Text;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class Serializer
{
private readonly MemoryStream _stream;
private readonly BinaryWriter _writer;
public Serializer()
{
_stream = new MemoryStream();
_writer = new BinaryWriter(_stream);
}
public void WriteInt32(int i)
{
_writer.Write(i);
}
public void WriteString(string s)
{
var bytes = Encoding.UTF8.GetBytes(s ?? "");
if (bytes.Length > 0)
{
_writer.Write(bytes.Length);
_writer.Write(bytes);
}
else
_writer.Write(0);
}
public byte[] Buffer()
{
return _stream.ToArray();
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,93 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class TcpClient
{
private const int ConnectOrReadTimeoutMilliseconds = 5000;
private class State
{
public System.Net.Sockets.TcpClient TcpClient;
public NetworkStream NetworkStream;
public byte[] Buffer;
public Action<byte[]> OnBufferAvailable;
}
public static void Queue(IPAddress address, int port, int bufferSize, Action<byte[]> onBufferAvailable)
{
var client = new System.Net.Sockets.TcpClient();
var state = new State {OnBufferAvailable = onBufferAvailable, TcpClient = client, Buffer = new byte[bufferSize]};
try
{
ThreadPool.QueueUserWorkItem(_ =>
{
var handle = client.BeginConnect(address, port, OnClientConnected, state);
if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
Cleanup(state);
});
}
catch (Exception)
{
Cleanup(state);
}
}
private static void OnClientConnected(IAsyncResult result)
{
var state = (State)result.AsyncState;
try
{
state.TcpClient.EndConnect(result);
state.NetworkStream = state.TcpClient.GetStream();
var handle = state.NetworkStream.BeginRead(state.Buffer, 0, state.Buffer.Length, OnEndRead, state);
if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
Cleanup(state);
}
catch (Exception)
{
Cleanup(state);
}
}
private static void OnEndRead(IAsyncResult result)
{
var state = (State)result.AsyncState;
try
{
var count = state.NetworkStream.EndRead(result);
if (count == state.Buffer.Length)
state.OnBufferAvailable?.Invoke(state.Buffer);
}
catch (Exception)
{
// Ignore and cleanup
}
finally
{
Cleanup(state);
}
}
private static void Cleanup(State state)
{
state.NetworkStream?.Dispose();
state.TcpClient?.Close();
state.NetworkStream = null;
state.TcpClient = null;
state.Buffer = null;
state.OnBufferAvailable = null;
}
}
}
@@ -0,0 +1,11 @@
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defaultReferences: []
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@@ -0,0 +1,82 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Threading;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class TcpListener
{
private const int ListenTimeoutMilliseconds = 5000;
private class State
{
public System.Net.Sockets.TcpListener TcpListener;
public byte[] Buffer;
}
public static int Queue(byte[] buffer)
{
var tcpListener = new System.Net.Sockets.TcpListener(IPAddress.Any, 0);
var state = new State {Buffer = buffer, TcpListener = tcpListener};
try
{
tcpListener.Start();
int port = ((IPEndPoint)tcpListener.LocalEndpoint).Port;
ThreadPool.QueueUserWorkItem(_ =>
{
bool listening = true;
while (listening)
{
var handle = tcpListener.BeginAcceptTcpClient(OnIncomingConnection, state);
listening = handle.AsyncWaitHandle.WaitOne(ListenTimeoutMilliseconds);
}
Cleanup(state);
});
return port;
}
catch (Exception)
{
Cleanup(state);
return -1;
}
}
private static void OnIncomingConnection(IAsyncResult result)
{
var state = (State)result.AsyncState;
try
{
using (var client = state.TcpListener.EndAcceptTcpClient(result))
{
using (var stream = client.GetStream())
{
stream.Write(state.Buffer, 0, state.Buffer.Length);
}
}
}
catch (Exception)
{
// Ignore and cleanup
}
}
private static void Cleanup(State state)
{
state.TcpListener?.Stop();
state.TcpListener = null;
state.Buffer = null;
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -0,0 +1,54 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Net;
using System.Net.Sockets;
namespace Microsoft.Unity.VisualStudio.Editor.Messaging
{
internal class UdpSocket : Socket
{
// Maximum UDP payload is 65507 bytes.
// TCP mode will be used when the payload is bigger than this BufferSize
public const int BufferSize = 1024 * 8;
internal UdpSocket()
: base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
{
SetIOControl();
}
public void Bind(IPAddress address, int port = 0)
{
Bind(new IPEndPoint(address ?? IPAddress.Any, port));
}
private void SetIOControl()
{
#if UNITY_EDITOR_WIN
try
{
const int SIO_UDP_CONNRESET = -1744830452;
IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, new byte[0]);
}
catch
{
// fallback
}
#endif
}
public static byte[] BufferFor(IAsyncResult result)
{
return (byte[])result.AsyncState;
}
public static EndPoint Any()
{
return new IPEndPoint(IPAddress.Any, 0);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 38cb3a4a17d2cfd41926da95ce675934
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,112 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Diagnostics;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class ProcessRunnerResult
{
public bool Success { get; set; }
public string Output { get; set; }
public string Error { get; set; }
}
internal static class ProcessRunner
{
public const int DefaultTimeoutInMilliseconds = 300000;
public static ProcessStartInfo ProcessStartInfoFor(string filename, string arguments, bool redirect = true, bool shell = false)
{
return new ProcessStartInfo
{
UseShellExecute = shell,
CreateNoWindow = true,
RedirectStandardOutput = redirect,
RedirectStandardError = redirect,
FileName = filename,
Arguments = arguments
};
}
public static void Start(string filename, string arguments)
{
Start(ProcessStartInfoFor(filename, arguments, false));
}
public static void Start(ProcessStartInfo processStartInfo)
{
var process = new Process { StartInfo = processStartInfo };
using (process)
{
process.Start();
}
}
public static ProcessRunnerResult StartAndWaitForExit(string filename, string arguments, int timeoutms = DefaultTimeoutInMilliseconds, Action<string> onOutputReceived = null)
{
return StartAndWaitForExit(ProcessStartInfoFor(filename, arguments), timeoutms, onOutputReceived);
}
public static ProcessRunnerResult StartAndWaitForExit(ProcessStartInfo processStartInfo, int timeoutms = DefaultTimeoutInMilliseconds, Action<string> onOutputReceived = null)
{
var process = new Process { StartInfo = processStartInfo };
using (process)
{
var sbOutput = new StringBuilder();
var sbError = new StringBuilder();
var outputSource = new TaskCompletionSource<bool>();
var errorSource = new TaskCompletionSource<bool>();
process.OutputDataReceived += (_, e) =>
{
Append(sbOutput, e.Data, outputSource);
if (onOutputReceived != null && e.Data != null)
onOutputReceived(e.Data);
};
process.ErrorDataReceived += (_, e) => Append(sbError, e.Data, errorSource);
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
var run = Task.Run(() => process.WaitForExit(timeoutms));
var processTask = Task.WhenAll(run, outputSource.Task, errorSource.Task);
if (Task.WhenAny(Task.Delay(timeoutms), processTask).Result == processTask && run.Result)
return new ProcessRunnerResult {Success = true, Error = sbError.ToString(), Output = sbOutput.ToString()};
try
{
process.Kill();
}
catch
{
/* ignore */
}
return new ProcessRunnerResult {Success = false, Error = sbError.ToString(), Output = sbOutput.ToString()};
}
}
private static void Append(StringBuilder sb, string data, TaskCompletionSource<bool> taskSource)
{
if (data == null)
{
taskSource.SetResult(true);
return;
}
sb?.Append(data);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 957a5f2d2660a894d926660de2a9d577
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8beeeeebc0857854d8b4e2c2895dd7a9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,218 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditor.PackageManager;
namespace Microsoft.Unity.VisualStudio.Editor
{
public interface IAssemblyNameProvider
{
string[] ProjectSupportedExtensions { get; }
string ProjectGenerationRootNamespace { get; }
ProjectGenerationFlag ProjectGenerationFlag { get; }
string GetAssemblyNameFromScriptPath(string path);
string GetAssemblyName(string assemblyOutputPath, string assemblyName);
bool IsInternalizedPackagePath(string path);
IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
void ToggleProjectGeneration(ProjectGenerationFlag preference);
}
public class AssemblyNameProvider : IAssemblyNameProvider
{
private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();
ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt(
"unity_project_generation_flag",
(int)(ProjectGenerationFlag.Local | ProjectGenerationFlag.Embedded));
public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
public ProjectGenerationFlag ProjectGenerationFlag
{
get { return ProjectGenerationFlagImpl; }
private set { ProjectGenerationFlagImpl = value;}
}
internal virtual ProjectGenerationFlag ProjectGenerationFlagImpl
{
get => m_ProjectGenerationFlag;
private set
{
EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
m_ProjectGenerationFlag = value;
}
}
public string GetAssemblyNameFromScriptPath(string path)
{
return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
}
internal static readonly string AssemblyOutput = @"Temp\bin\Debug\".NormalizePathSeparators();
internal static readonly string PlayerAssemblyOutput = @"Temp\bin\Debug\Player\".NormalizePathSeparators();
public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{
IEnumerable<Assembly> assemblies = GetAssembliesByType(AssembliesType.Editor, shouldFileBePartOfSolution, AssemblyOutput);
if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
{
return assemblies;
}
var playerAssemblies = GetAssembliesByType(AssembliesType.Player, shouldFileBePartOfSolution, PlayerAssemblyOutput);
return assemblies.Concat(playerAssemblies);
}
private static IEnumerable<Assembly> GetAssembliesByType(AssembliesType type, Func<string, bool> shouldFileBePartOfSolution, string outputPath)
{
foreach (var assembly in CompilationPipeline.GetAssemblies(type))
{
if (assembly.sourceFiles.Any(shouldFileBePartOfSolution))
{
yield return new Assembly(
assembly.name,
outputPath,
assembly.sourceFiles,
assembly.defines,
assembly.assemblyReferences,
assembly.compiledAssemblyReferences,
assembly.flags,
assembly.compilerOptions,
assembly.rootNamespace
);
}
}
}
public string GetCompileOutputPath(string assemblyName)
{
// We need to keep this one for API surface check (AssemblyNameProvider is public), but not used anymore
throw new NotImplementedException();
}
public IEnumerable<string> GetAllAssetPaths()
{
return AssetDatabase.GetAllAssetPaths();
}
private static string ResolvePotentialParentPackageAssetPath(string assetPath)
{
const string packagesPrefix = "packages/";
if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
{
return null;
}
var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
if (followupSeparator == -1)
{
return assetPath.ToLowerInvariant();
}
return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
}
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{
var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
if (parentPackageAssetPath == null)
{
return null;
}
if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
{
return cachedPackageInfo;
}
var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
m_PackageInfoCache[parentPackageAssetPath] = result;
return result;
}
public bool IsInternalizedPackagePath(string path)
{
if (string.IsNullOrEmpty(path.Trim()))
{
return false;
}
var packageInfo = FindForAssetPath(path);
if (packageInfo == null)
{
return false;
}
var packageSource = packageInfo.source;
switch (packageSource)
{
case PackageSource.Embedded:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
case PackageSource.Registry:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
case PackageSource.BuiltIn:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
case PackageSource.Unknown:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
case PackageSource.Local:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
case PackageSource.Git:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
case PackageSource.LocalTarball:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
}
return false;
}
public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
{
return CompilationPipeline.ParseResponseFile(
responseFilePath,
projectDirectory,
systemReferenceDirectories
);
}
public void ToggleProjectGeneration(ProjectGenerationFlag preference)
{
if (ProjectGenerationFlag.HasFlag(preference))
{
ProjectGenerationFlag ^= preference;
}
else
{
ProjectGenerationFlag |= preference;
}
}
internal void ResetPackageInfoCache()
{
m_PackageInfoCache.Clear();
}
public void ResetProjectGenerationFlag()
{
ProjectGenerationFlag = ProjectGenerationFlag.None;
}
public string GetAssemblyName(string assemblyOutputPath, string assemblyName)
{
if (assemblyOutputPath == PlayerAssemblyOutput)
return assemblyName + ".Player";
return assemblyName;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 57537f08f8e923f488e4aadabb831c9b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,36 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.IO;
using System.Text;
namespace Microsoft.Unity.VisualStudio.Editor
{
public interface IFileIO
{
bool Exists(string fileName);
string ReadAllText(string fileName);
void WriteAllText(string fileName, string content);
}
class FileIOProvider : IFileIO
{
public bool Exists(string fileName)
{
return File.Exists(fileName);
}
public string ReadAllText(string fileName)
{
return File.ReadAllText(fileName);
}
public void WriteAllText(string fileName, string content)
{
File.WriteAllText(fileName, content, Encoding.UTF8);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ec80b1fb8938b3b4ab442d10390c5315
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,26 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor
{
public interface IGUIDGenerator
{
string ProjectGuid(string projectName, string assemblyName);
string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage);
}
class GUIDProvider : IGUIDGenerator
{
public string ProjectGuid(string projectName, string assemblyName)
{
return SolutionGuidGenerator.GuidForProject(projectName + assemblyName);
}
public string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage)
{
return SolutionGuidGenerator.GuidForSolution(projectName, scriptingLanguage);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7652904b1008e324fb7cfb952ea87656
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,50 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal enum GeneratorStyle
{
SDK = 1,
Legacy = 2,
}
internal static class GeneratorFactory
{
private static readonly SdkStyleProjectGeneration _sdkStyleProjectGeneration = new SdkStyleProjectGeneration();
private static readonly LegacyStyleProjectGeneration _legacyStyleProjectGeneration = new LegacyStyleProjectGeneration();
public static IGenerator GetInstance(GeneratorStyle style)
{
var forceStyleString = OnSelectingCSProjectStyle();
if (forceStyleString != null && Enum.TryParse<GeneratorStyle>(forceStyleString, out var forceStyle))
style = forceStyle;
if (style == GeneratorStyle.SDK)
return _sdkStyleProjectGeneration;
if (style == GeneratorStyle.Legacy)
return _legacyStyleProjectGeneration;
throw new ArgumentException("Unknown generator style");
}
private static string OnSelectingCSProjectStyle()
{
foreach (var method in TypeCacheHelper.GetPostProcessorCallbacks(nameof(OnSelectingCSProjectStyle)))
{
object retValue = method.Invoke(null, Array.Empty<object>());
if (method.ReturnType != typeof(string))
continue;
return retValue as string;
}
return null;
}
}
}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c94f13e05ef0a7a49bdd39f197f39e5e
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,131 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Collections.Generic;
using System.Text;
using UnityEditor.Compilation;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class LegacyStyleProjectGeneration : ProjectGeneration
{
internal override GeneratorStyle Style => GeneratorStyle.Legacy;
public LegacyStyleProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator) : base(tempDirectory, assemblyNameProvider, fileIoProvider, guidGenerator)
{
}
public LegacyStyleProjectGeneration(string tempDirectory) : base(tempDirectory)
{
}
public LegacyStyleProjectGeneration()
{
}
internal override void GetProjectHeader(ProjectProperties properties, out StringBuilder headerBuilder)
{
headerBuilder = new StringBuilder();
//Header
headerBuilder.Append(@"<?xml version=""1.0"" encoding=""utf-8""?>").Append(k_WindowsNewline);
headerBuilder.Append($@"<Project ToolsVersion=""4.0"" DefaultTargets=""Build"" xmlns=""{MSBuildNamespaceUri}"">").Append(k_WindowsNewline);
headerBuilder.Append(@" <!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->").Append(k_WindowsNewline);
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append(@" <LangVersion>").Append(properties.LangVersion).Append(@"</LangVersion>").Append(k_WindowsNewline);
if (!string.IsNullOrEmpty(properties.Nullable))
headerBuilder.Append(@" <Nullable>").Append(properties.Nullable).Append(@"</Nullable>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append(@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>").Append(k_WindowsNewline);
headerBuilder.Append(@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>").Append(k_WindowsNewline);
headerBuilder.Append(@" <ProductVersion>10.0.20506</ProductVersion>").Append(k_WindowsNewline);
headerBuilder.Append(@" <SchemaVersion>2.0</SchemaVersion>").Append(k_WindowsNewline);
headerBuilder.Append(@" <RootNamespace>").Append(properties.RootNamespace).Append(@"</RootNamespace>").Append(k_WindowsNewline);
headerBuilder.Append(@" <ProjectGuid>{").Append(properties.ProjectGuid).Append(@"}</ProjectGuid>").Append(k_WindowsNewline);
headerBuilder.Append(@" <OutputType>Library</OutputType>").Append(k_WindowsNewline);
headerBuilder.Append(@" <AppDesignerFolder>Properties</AppDesignerFolder>").Append(k_WindowsNewline);
headerBuilder.Append(@" <AssemblyName>").Append(properties.AssemblyName).Append(@"</AssemblyName>").Append(k_WindowsNewline);
// In the end, given we use NoConfig/NoStdLib (see below), hardcoding the target framework version with the legacy format will have no impact, even when targeting netstandard/net48 from Unity.
// And VSTU/Unity Game workload has a dependency towards net471 reference assemblies, so IDE will not complain that this specific SDK is not available.
// Unity already selected proper API surface through referenced DLLs for us.
headerBuilder.Append(@" <TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>").Append(k_WindowsNewline);
headerBuilder.Append(@" <FileAlignment>512</FileAlignment>").Append(k_WindowsNewline);
headerBuilder.Append(@" <BaseDirectory>.</BaseDirectory>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
GetProjectHeaderProperties(properties, headerBuilder);
GetProjectHeaderConfigurations(properties, headerBuilder);
// Explicit references
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append(@" <NoConfig>true</NoConfig>").Append(k_WindowsNewline);
headerBuilder.Append(@" <NoStdLib>true</NoStdLib>").Append(k_WindowsNewline);
headerBuilder.Append(@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>").Append(k_WindowsNewline);
headerBuilder.Append(@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>").Append(k_WindowsNewline);
headerBuilder.Append(@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
GetProjectHeaderVstuFlavoring(properties, headerBuilder);
GetProjectHeaderAnalyzers(properties, headerBuilder);
}
internal static void GetProjectHeaderConfigurations(ProjectProperties properties, StringBuilder headerBuilder)
{
headerBuilder.Append(@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">").Append(k_WindowsNewline);
headerBuilder.Append(@" <DebugSymbols>true</DebugSymbols>").Append(k_WindowsNewline);
headerBuilder.Append(@" <DebugType>full</DebugType>").Append(k_WindowsNewline);
headerBuilder.Append(@" <Optimize>false</Optimize>").Append(k_WindowsNewline);
headerBuilder.Append(@" <OutputPath>").Append(properties.OutputPath).Append(@"</OutputPath>").Append(k_WindowsNewline);
headerBuilder.Append(@" <ErrorReport>prompt</ErrorReport>").Append(k_WindowsNewline);
headerBuilder.Append(@" <WarningLevel>4</WarningLevel>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append(@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">").Append(k_WindowsNewline);
headerBuilder.Append(@" <DebugType>pdbonly</DebugType>").Append(k_WindowsNewline);
headerBuilder.Append(@" <Optimize>true</Optimize>").Append(k_WindowsNewline);
headerBuilder.Append($" <OutputPath>{@"Temp\bin\Release\".NormalizePathSeparators()}</OutputPath>").Append(k_WindowsNewline);
headerBuilder.Append(@" <ErrorReport>prompt</ErrorReport>").Append(k_WindowsNewline);
headerBuilder.Append(@" <WarningLevel>4</WarningLevel>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
}
internal override void AppendProjectReference(Assembly assembly, Assembly reference, StringBuilder projectBuilder)
{
// If the current assembly is a Player project, we want to project-reference the corresponding Player project
var referenceName = m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, reference.name);
projectBuilder.Append(@" <ProjectReference Include=""").Append(referenceName).Append(GetProjectExtension()).Append(@""">").Append(k_WindowsNewline);
projectBuilder.Append(" <Project>{").Append(ProjectGuid(referenceName)).Append("}</Project>").Append(k_WindowsNewline);
projectBuilder.Append(" <Name>").Append(referenceName).Append("</Name>").Append(k_WindowsNewline);
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
}
internal override void GetProjectFooter(StringBuilder footerBuilder)
{
footerBuilder.Append(string.Join(k_WindowsNewline,
$" <Import Project=\"{@"$(MSBuildToolsPath)\Microsoft.CSharp.targets".NormalizePathSeparators()}\" />",
@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it.",
@" Other similar extension points exist, see Microsoft.Common.targets.",
@" <Target Name=""BeforeBuild"">",
@" </Target>",
@" <Target Name=""AfterBuild"">",
@" </Target>",
@" -->",
@"</Project>",
@""));
}
internal override void SyncSolution(IEnumerable<Assembly> assemblies)
{
// make sure we can't have sln and slnx solutions at the same time.
FileUtility.SafeDelete(base.SolutionFileImpl() + 'x');
base.SyncSolution(assemblies);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3070b6395b0f5f04faaab13164c6256d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9f3705b95d031e84c82f140d8e980867
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,23 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
namespace Microsoft.Unity.VisualStudio.Editor
{
[Flags]
public enum ProjectGenerationFlag
{
None = 0,
Embedded = 1,
Local = 2,
Registry = 4,
Git = 8,
BuiltIn = 16,
Unknown = 32,
PlayerAssemblies = 64,
LocalTarBall = 128,
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 555fcccd6b79a864f83e7a319daa1c3e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,31 @@
using System;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class ProjectProperties
{
public string ProjectGuid { get; set; } = string.Empty;
public string AssemblyName { get; set; } = string.Empty;
public string RootNamespace { get; set; } = string.Empty;
public string OutputPath { get; set; } = string.Empty;
// Analyzers
public string[] Analyzers { get; set; } = Array.Empty<string>();
public string RulesetPath { get; set; } = string.Empty;
public string AnalyzerConfigPath { get; set; } = string.Empty;
// Source generators
public string[] AdditionalFilePaths { get; set; } = Array.Empty<string>();
// RSP alterable
public string LangVersion { get; set; } = "latest";
public string Nullable { get; set; } = string.Empty;
public string[] Defines { get; set; } = Array.Empty<string>();
public bool Unsafe { get; set; } = false;
// VSTU Flavouring
public string FlavoringProjectType { get; set; } = string.Empty;
public string FlavoringBuildTarget { get; set; } = string.Empty;
public string FlavoringUnityVersion { get; set; } = string.Empty;
public string FlavoringPackageVersion { get; set; } = string.Empty;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fa7011e2ea1ff024083fea2179f3df08
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,153 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEditor.Compilation;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class SdkStyleProjectGeneration : ProjectGeneration
{
internal override GeneratorStyle Style => GeneratorStyle.SDK;
public SdkStyleProjectGeneration() : base(
Directory.GetParent(Application.dataPath)?.FullName,
new AssemblyNameProvider(),
new FileIOProvider(),
new GUIDProvider())
{
}
internal static readonly string[] SupportedCapabilities = new string[]
{
"Unity", // Allows to load the VSTU package and activate Unity specific features
"EnableOnDemandExcludedFolderLoading", // Lazy-load excluded folders in VS (useful for huge projects with many side assets)
};
internal static readonly string[] UnsupportedCapabilities = new string[]
{
"LaunchProfiles",
"SharedProjectReferences",
"ReferenceManagerSharedProjects",
"ReferenceManagerProjects",
"COMReferences",
"ReferenceManagerCOM",
"AssemblyReferences",
"ReferenceManagerAssemblies",
};
internal override void GetProjectHeader(ProjectProperties properties, out StringBuilder headerBuilder)
{
headerBuilder = new StringBuilder();
headerBuilder.Append(@"<Project>").Append(k_WindowsNewline);
headerBuilder.Append(@" <!-- Generated file, do not modify, your changes will be overwritten (use AssetPostprocessor.OnGeneratedCSProject) -->").Append(k_WindowsNewline);
// Prevent circular dependency issues see https://github.com/microsoft/vscode-dotnettools/issues/401
// We need a dedicated subfolder for each project in obj, otherwise depending on the build order, nuget cache files could be overwritten
// We need to do this before common.props, otherwise we'll have a MSB3539 The value of the property "BaseIntermediateOutputPath" was modified after it was used by MSBuild
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append($" <BaseIntermediateOutputPath>{@"Temp\obj\$(MSBuildProjectName)".NormalizePathSeparators()}</BaseIntermediateOutputPath>").Append(k_WindowsNewline);
headerBuilder.Append(@" <IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>").Append(k_WindowsNewline);
headerBuilder.Append(@" <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>").Append(k_WindowsNewline);
headerBuilder.Append(@" <UseCommonOutputDirectory>true</UseCommonOutputDirectory>").Append(k_WindowsNewline);
headerBuilder.Append($" <OutputPath>").Append(properties.OutputPath.NormalizePathSeparators()).Append(@"</OutputPath>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
// Supported capabilities
GetCapabilityBlock(headerBuilder, "Sdk.props", "Include", SupportedCapabilities);
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append(@" <GenerateAssemblyInfo>false</GenerateAssemblyInfo>").Append(k_WindowsNewline);
headerBuilder.Append(@" <EnableDefaultItems>false</EnableDefaultItems>").Append(k_WindowsNewline);
headerBuilder.Append(@" <LangVersion>").Append(properties.LangVersion).Append(@"</LangVersion>").Append(k_WindowsNewline);
if (!string.IsNullOrEmpty(properties.Nullable))
headerBuilder.Append(@" <Nullable>").Append(properties.Nullable).Append(@"</Nullable>").Append(k_WindowsNewline);
headerBuilder.Append(@" <RootNamespace>").Append(properties.RootNamespace).Append(@"</RootNamespace>").Append(k_WindowsNewline);
headerBuilder.Append(@" <OutputType>Library</OutputType>").Append(k_WindowsNewline);
headerBuilder.Append(@" <AssemblyName>").Append(properties.AssemblyName).Append(@"</AssemblyName>").Append(k_WindowsNewline);
// In the end, given we use NoConfig/NoStdLib (see below), hardcoding the target framework version will have no impact, even when targeting netstandard/net48 from Unity.
// But with SDK style we use netstandard2.1 (net471 for legacy), so 3rd party tools will not fail to work when .NETFW reference assemblies are not installed.
// Unity already selected proper API surface through referenced DLLs for us.
headerBuilder.Append(@" <TargetFramework>netstandard2.1</TargetFramework>").Append(k_WindowsNewline);
headerBuilder.Append(@" <BaseDirectory>.</BaseDirectory>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
GetProjectHeaderProperties(properties, headerBuilder);
// Explicit references
headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
headerBuilder.Append(@" <NoStandardLibraries>true</NoStandardLibraries>").Append(k_WindowsNewline);
headerBuilder.Append(@" <NoStdLib>true</NoStdLib>").Append(k_WindowsNewline);
headerBuilder.Append(@" <NoConfig>true</NoConfig>").Append(k_WindowsNewline);
headerBuilder.Append(@" <DisableImplicitFrameworkReferences>true</DisableImplicitFrameworkReferences>").Append(k_WindowsNewline);
headerBuilder.Append(@" <MSBuildWarningsAsMessages>MSB3277</MSBuildWarningsAsMessages>").Append(k_WindowsNewline);
headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
GetProjectHeaderVstuFlavoring(properties, headerBuilder, false);
GetProjectHeaderAnalyzers(properties, headerBuilder);
}
internal override void AppendProjectReference(Assembly assembly, Assembly reference, StringBuilder projectBuilder)
{
// If the current assembly is a Player project, we want to project-reference the corresponding Player project
var referenceName = m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, reference.name);
projectBuilder.Append(@" <ProjectReference Include=""").Append(referenceName).Append(GetProjectExtension()).Append(@""" />").Append(k_WindowsNewline);
}
internal override void GetProjectFooter(StringBuilder footerBuilder)
{
// Unsupported capabilities
GetCapabilityBlock(footerBuilder, "Sdk.targets", "Remove", UnsupportedCapabilities);
footerBuilder.Append("</Project>").Append(k_WindowsNewline);
}
internal static void GetCapabilityBlock(StringBuilder footerBuilder, string import, string attribute, string[] capabilities)
{
footerBuilder.Append($@" <Import Project=""{import}"" Sdk=""Microsoft.NET.Sdk"" />").Append(k_WindowsNewline);
footerBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
foreach (var capability in capabilities)
{
footerBuilder.Append($@" <ProjectCapability {attribute}=""{capability}"" />").Append(k_WindowsNewline);
}
footerBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
}
internal override string SolutionFileImpl()
{
return base.SolutionFileImpl() + "x";
}
internal override string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
{
var projects = GetSolutionProjects(assemblies, previousSolution);
var content = new StringBuilder();
content.Append("<Solution>").Append(k_WindowsNewline);
foreach (var project in projects)
{
content.Append(" ").Append("<Project Path=\"").Append(project.FileName).Append("\" />").Append(k_WindowsNewline);
}
content.Append("</Solution>").Append(k_WindowsNewline);
return content.ToString();
}
internal override void SyncSolution(IEnumerable<Assembly> assemblies)
{
// make sure we can't have sln and slnx solutions at the same time.
FileUtility.SafeDelete(base.SolutionFileImpl());
base.SyncSolution(assemblies);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e8aed47cdce10fd4cae32fefa2c34f8f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,27 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using SR = System.Reflection;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
namespace Microsoft.Unity.VisualStudio.Editor {
internal class TypeCacheHelper
{
internal static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
{
return TypeCache
.GetTypesDerivedFrom<AssetPostprocessor>()
.Where(t => t.Assembly.GetName().Name != KnownAssemblies.Bridge) // never call into the bridge if loaded with the package
.Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static))
.Where(m => m != null);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eeb21ffd7b0188542b348935f4b04fe8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ed8e7c93c781e48df93d063a3c0d2972
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,12 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class Solution
{
public SolutionProjectEntry[] Projects { get; set; }
public SolutionProperties[] Properties { get; set; }
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: af4c2c762e1d8e949a6bc458973df6e7
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,118 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using System.Xml.Linq;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class SolutionParser
{
// Compared to the bridge implementation, we are not returning "{" "}" from Guids
private static readonly Regex ProjectDeclaration = new Regex(@"Project\(\""{(?<projectFactoryGuid>.*?)}\""\)\s+=\s+\""(?<name>.*?)\"",\s+\""(?<fileName>.*?)\"",\s+\""{(?<projectGuid>.*?)}\""(?<metadata>.*?)\bEndProject\b", RegexOptions.Singleline | RegexOptions.ExplicitCapture | RegexOptions.Compiled);
private static readonly Regex PropertiesDeclaration = new Regex(@"GlobalSection\((?<name>([\w]+Properties|NestedProjects))\)\s+=\s+(?<type>(?:post|pre)Solution)(?<entries>.*?)EndGlobalSection", RegexOptions.Singleline | RegexOptions.ExplicitCapture | RegexOptions.Compiled);
private static readonly Regex PropertiesEntryDeclaration = new Regex(@"^\s*(?<key>.*?)=(?<value>.*?)$", RegexOptions.Multiline | RegexOptions.ExplicitCapture | RegexOptions.Compiled);
public static Solution ParseSolutionFile(string filename, IFileIO fileIO)
{
var extension = Path.GetExtension(filename).ToLower();
if (extension == ".sln")
{
return ParseSolutionContent(fileIO.ReadAllText(filename));
}
if (extension == ".slnx")
{
return ParseSolutionXmlContent(fileIO.ReadAllText(filename));
}
throw new NotSupportedException();
}
private static Solution ParseSolutionContent(string content)
{
return new Solution
{
Projects = ParseSolutionProjects(content),
Properties = ParseSolutionProperties(content)
};
}
private static SolutionProjectEntry[] ParseSolutionProjects(string content)
{
var projects = new List<SolutionProjectEntry>();
var mc = ProjectDeclaration.Matches(content);
foreach (Match match in mc)
{
projects.Add(new SolutionProjectEntry
{
ProjectFactoryGuid = match.Groups["projectFactoryGuid"].Value,
Name = match.Groups["name"].Value,
FileName = match.Groups["fileName"].Value,
ProjectGuid = match.Groups["projectGuid"].Value,
Metadata = match.Groups["metadata"].Value
});
}
return projects.ToArray();
}
private static SolutionProperties[] ParseSolutionProperties(string content)
{
var properties = new List<SolutionProperties>();
var mc = PropertiesDeclaration.Matches(content);
foreach (Match match in mc)
{
var sp = new SolutionProperties
{
Entries = new List<KeyValuePair<string, string>>(),
Name = match.Groups["name"].Value,
Type = match.Groups["type"].Value
};
var entries = match.Groups["entries"].Value;
var mec = PropertiesEntryDeclaration.Matches(entries);
foreach (Match entry in mec)
{
var key = entry.Groups["key"].Value.Trim();
var value = entry.Groups["value"].Value.Trim();
sp.Entries.Add(new KeyValuePair<string, string>(key, value));
}
properties.Add(sp);
}
return properties.ToArray();
}
private static Solution ParseSolutionXmlContent(string content)
{
return new Solution
{
Projects = ParseSolutionXmlProjects(content),
Properties = Array.Empty<SolutionProperties>(),
};
}
private static SolutionProjectEntry[] ParseSolutionXmlProjects(string content)
{
var document = XDocument.Parse(content);
var projects = new List<SolutionProjectEntry>();
foreach (var project in document.Descendants("Project"))
{
projects.Add(new SolutionProjectEntry
{
FileName = project.Attribute("Path")?.Value,
});
}
return projects.ToArray();
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fbbb1ee655846b043baf6c3502b5ce49
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,22 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class SolutionProjectEntry
{
public string ProjectFactoryGuid { get; set; }
public string Name { get; set; }
public string FileName { get; set; }
public string ProjectGuid { get; set; }
public string Metadata { get; set; }
public bool IsSolutionFolderProjectFactory()
{
return ProjectFactoryGuid != null && ProjectFactoryGuid.Equals("2150E333-8FDC-42A3-9474-1A3956D46DE8", StringComparison.OrdinalIgnoreCase);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5c1b8a755d2c97640bbb207c43f4cf61
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,15 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Collections.Generic;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class SolutionProperties
{
public string Name { get; set; }
public IList<KeyValuePair<string, string>> Entries { get; set; }
public string Type { get; set; }
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 829d4d6bc39fd1044ba4c5fc2a9c911f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,30 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class Symbols
{
public static bool IsPortableSymbolFile(string pdbFile)
{
try
{
using (var stream = File.OpenRead(pdbFile))
{
return stream.ReadByte() == 'B'
&& stream.ReadByte() == 'S'
&& stream.ReadByte() == 'J'
&& stream.ReadByte() == 'B';
}
}
catch (Exception)
{
return false;
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b9308b762484008498bb5cd1886aa491
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7f9f1d015d7a8ba46b7d71acfcda3ae7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,46 @@
using System;
using UnityEditor.TestTools.TestRunner.Api;
#if UNITY_6000_5_OR_NEWER
using UnityEngine;
#endif
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
[Serializable]
internal class TestAdaptorContainer
{
public TestAdaptor[] TestAdaptors;
}
[Serializable]
internal class TestAdaptor
{
public string Id;
public string Name;
public string FullName;
public string Type;
public string Method;
public string Assembly;
public int Parent;
public TestAdaptor(ITestAdaptor testAdaptor, int parent)
{
Id = testAdaptor.Id;
Name = testAdaptor.Name;
FullName = testAdaptor.FullName;
Type = testAdaptor.TypeInfo?.FullName;
Method = testAdaptor.Method?.Name;
#if UNITY_6000_5_OR_NEWER
Assembly = testAdaptor.TypeInfo?.Assembly?.GetLoadedAssemblyPath();
#else
Assembly = testAdaptor.TypeInfo?.Assembly?.Location;
#endif
Parent = parent;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b73b3de0d473d4a1c887ab31f69b1a8d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,60 @@
using System;
using UnityEditor.TestTools.TestRunner.Api;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
[Serializable]
internal class TestResultAdaptorContainer
{
public TestResultAdaptor[] TestResultAdaptors;
}
[Serializable]
internal class TestResultAdaptor
{
public string Name;
public string FullName;
public int PassCount;
public int FailCount;
public int InconclusiveCount;
public int SkipCount;
public string ResultState;
public string StackTrace;
public TestStatusAdaptor TestStatus;
public int Parent;
public TestResultAdaptor(ITestResultAdaptor testResultAdaptor, int parent)
{
Name = testResultAdaptor.Name;
FullName = testResultAdaptor.FullName;
PassCount = testResultAdaptor.PassCount;
FailCount = testResultAdaptor.FailCount;
InconclusiveCount = testResultAdaptor.InconclusiveCount;
SkipCount = testResultAdaptor.SkipCount;
switch (testResultAdaptor.TestStatus)
{
case UnityEditor.TestTools.TestRunner.Api.TestStatus.Passed:
TestStatus = TestStatusAdaptor.Passed;
break;
case UnityEditor.TestTools.TestRunner.Api.TestStatus.Skipped:
TestStatus = TestStatusAdaptor.Skipped;
break;
case UnityEditor.TestTools.TestRunner.Api.TestStatus.Inconclusive:
TestStatus = TestStatusAdaptor.Inconclusive;
break;
case UnityEditor.TestTools.TestRunner.Api.TestStatus.Failed:
TestStatus = TestStatusAdaptor.Failed;
break;
}
Parent = parent;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f47f2d030bc1d415a8d15a51dbcc39a2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,55 @@
using System;
using UnityEditor;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
[InitializeOnLoad]
internal class TestRunnerApiListener
{
private static readonly TestRunnerApi _testRunnerApi;
private static readonly TestRunnerCallbacks _testRunnerCallbacks;
static TestRunnerApiListener()
{
if (!VisualStudioEditor.IsEnabled)
return;
_testRunnerApi = ScriptableObject.CreateInstance<TestRunnerApi>();
_testRunnerCallbacks = new TestRunnerCallbacks();
_testRunnerApi.RegisterCallbacks(_testRunnerCallbacks);
}
public static void RetrieveTestList(string mode)
{
RetrieveTestList((TestMode) Enum.Parse(typeof(TestMode), mode));
}
private static void RetrieveTestList(TestMode mode)
{
_testRunnerApi?.RetrieveTestList(mode, ta => _testRunnerCallbacks.TestListRetrieved(mode, ta));
}
public static void ExecuteTests(string command)
{
// ExecuteTests format:
// TestMode:FullName
var index = command.IndexOf(':');
if (index < 0)
return;
var testMode = (TestMode)Enum.Parse(typeof(TestMode), command.Substring(0, index));
var filter = command.Substring(index + 1);
ExecuteTests(new Filter { testMode = testMode, testNames = new [] { filter } });
}
private static void ExecuteTests(Filter filter)
{
_testRunnerApi?.Execute(new ExecutionSettings(filter));
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0b59b40c84c6a5348a188c16b17c7b40
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,90 @@
using System;
using System.Collections.Generic;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
internal class TestRunnerCallbacks : ICallbacks
{
private string Serialize<TContainer, TSource, TAdaptor>(
TSource source,
Func<TSource, int, TAdaptor> createAdaptor,
Func<TSource, IEnumerable<TSource>> children,
Func<TAdaptor[], TContainer> container)
{
var adaptors = new List<TAdaptor>();
void AddAdaptor(TSource item, int parentIndex)
{
var index = adaptors.Count;
adaptors.Add(createAdaptor(item, parentIndex));
foreach (var child in children(item))
AddAdaptor(child, index);
}
AddAdaptor(source, -1);
return JsonUtility.ToJson(container(adaptors.ToArray()));
}
private string Serialize(ITestAdaptor testAdaptor)
{
return Serialize(
testAdaptor,
(a, parentIndex) => new TestAdaptor(a, parentIndex),
(a) => a.Children,
(r) => new TestAdaptorContainer { TestAdaptors = r });
}
private string Serialize(ITestResultAdaptor testResultAdaptor)
{
return Serialize(
testResultAdaptor,
(a, parentIndex) => new TestResultAdaptor(a, parentIndex),
(a) => a.Children,
(r) => new TestResultAdaptorContainer { TestResultAdaptors = r });
}
public void RunFinished(ITestResultAdaptor testResultAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.RunFinished, Serialize(testResultAdaptor));
}
public void RunStarted(ITestAdaptor testAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.RunStarted, Serialize(testAdaptor));
}
public void TestFinished(ITestResultAdaptor testResultAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.TestFinished, Serialize(testResultAdaptor));
}
public void TestStarted(ITestAdaptor testAdaptor)
{
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.TestStarted, Serialize(testAdaptor));
}
private static string TestModeName(TestMode testMode)
{
switch (testMode)
{
case TestMode.EditMode: return "EditMode";
case TestMode.PlayMode: return "PlayMode";
}
throw new ArgumentOutOfRangeException();
}
internal void TestListRetrieved(TestMode testMode, ITestAdaptor testAdaptor)
{
// TestListRetrieved format:
// TestMode:Json
var value = TestModeName(testMode) + ":" + Serialize(testAdaptor);
VisualStudioIntegration.BroadcastMessage(Messaging.MessageType.TestListRetrieved, value);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fae6007c1ac2cc744b2891fd4d279c96
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,13 @@
using System;
namespace Microsoft.Unity.VisualStudio.Editor.Testing
{
[Serializable]
internal enum TestStatusAdaptor
{
Passed,
Skipped,
Inconclusive,
Failed,
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0719f1a8b2a284e1182b352e6c8c3c60
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,50 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using UnityEditor;
using UnityEditor.Compilation;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class UnityInstallation
{
public static bool IsMainUnityEditorProcess
{
get
{
if (AssetDatabase.IsAssetImportWorkerProcess())
return false;
if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary)
return false;
return true;
}
}
private static readonly Lazy<bool> _lazyIsInSafeMode = new Lazy<bool>(() =>
{
// internal static extern bool isInSafeMode { get {} }
var ieu = typeof(EditorUtility);
var pinfo = ieu.GetProperty("isInSafeMode", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
if (pinfo == null)
return false;
return Convert.ToBoolean(pinfo.GetValue(null));
});
public static bool IsInSafeMode => _lazyIsInSafeMode.Value;
public static Version LatestLanguageVersionSupported(Assembly assembly)
{
if (assembly?.compilerOptions != null && Version.TryParse(assembly.compilerOptions.LanguageVersion, out var result))
return result;
// if parsing fails, we know at least we have support for 8.0
return new Version(8, 0);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a8c76505bcc613640ade706bdb0f1cba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,118 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace Microsoft.Unity.VisualStudio.Editor
{
[Serializable]
internal class FileUsage
{
public string Path;
public string[] GameObjectPath;
}
internal static class UsageUtility
{
internal static void ShowUsage(string json)
{
try
{
var usage = JsonUtility.FromJson<FileUsage>(json);
ShowUsage(usage.Path, usage.GameObjectPath);
}
catch (Exception)
{
// ignore malformed request
}
}
internal static void ShowUsage(string path, string[] gameObjectPath)
{
path = FileUtility.MakeRelativeToProjectPath(path);
if (path == null)
return;
path = FileUtility.NormalizeWindowsToUnix(path);
var extension = Path.GetExtension(path).ToLower();
EditorUtility.FocusProjectWindow();
switch (extension)
{
case ".unity":
ShowSceneUsage(path, gameObjectPath);
break;
default:
var asset = AssetDatabase.LoadMainAssetAtPath(path);
Selection.activeObject = asset;
EditorGUIUtility.PingObject(asset);
break;
}
}
private static void ShowSceneUsage(string scenePath, string[] gameObjectPath)
{
var scene = SceneManager.GetSceneByPath(scenePath.Replace(Path.DirectorySeparatorChar, '/'));
if (!scene.isLoaded)
{
var result = EditorUtility.DisplayDialogComplex("Show Usage",
$"Do you want to open \"{Path.GetFileName(scenePath)}\"?",
"Open Scene",
"Cancel",
"Open Scene (additive)");
switch (result)
{
case 0:
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
break;
case 1:
return;
case 2:
scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive);
break;
}
}
ShowSceneUsage(scene, gameObjectPath);
}
private static void ShowSceneUsage(Scene scene, string[] gameObjectPath)
{
if (gameObjectPath == null || gameObjectPath.Length == 0)
return;
var go = scene.GetRootGameObjects().FirstOrDefault(g => g.name == gameObjectPath[0]);
if (go == null)
return;
for (var ni = 1; ni < gameObjectPath.Length; ni++)
{
var transform = go.transform;
for (var i = 0; i < transform.childCount; i++)
{
var child = transform.GetChild(i);
var childgo = child.gameObject;
if (childgo.name == gameObjectPath[ni])
{
go = childgo;
break;
}
}
}
Selection.activeObject = go;
EditorGUIUtility.PingObject(go);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5a7aba2d3d458e04eb4210c0303fbf64
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5b17896803f77494da73d73448fb6cb4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 585c3fb85b32bd64e8814074e754163e
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,16 @@
using System;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal struct VersionPair
{
public Version IdeVersion;
public Version LanguageVersion;
public VersionPair(int idemajor, int ideminor, int languageMajor, int languageMinor)
{
IdeVersion = new Version(idemajor, ideminor);
LanguageVersion = new Version(languageMajor, languageMinor);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ffe1bdf971d321f4db593c4c6ebd6e47
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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