Adaug proiectul Unity

This commit is contained in:
2026-11-01 23:39:55 +02:00
parent cb14d9d37d
commit 863eac8f2c
23463 changed files with 5412601 additions and 0 deletions
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namespace UnityEngine.Rendering
{
static class VrsShaders
{
internal const string k_TileSizePrefix = "VRS_TILE_SIZE_";
internal const string k_DisableTexture2dXArray = "DISABLE_TEXTURE2D_X_ARRAY";
internal const string k_YFlip = "APPLY_Y_FLIP";
internal static readonly int s_ScaleBias = Shader.PropertyToID("_VrsScaleBias");
internal static readonly int s_MainTex = Shader.PropertyToID("_VrsMainTex");
internal static readonly int s_MainTexLut = Shader.PropertyToID("_VrsMainTexLut");
internal static readonly int s_ShadingRateNativeValues = Shader.PropertyToID("_ShadingRateNativeValues");
internal static readonly int s_ShadingRateImage = Shader.PropertyToID("_ShadingRateImage");
internal const string k_KernelTextureCopy = "TextureCopy";
internal const string k_KernelTextureReduce = "TextureReduce";
internal static readonly int s_VisualizationLut = Shader.PropertyToID("_VisualizationLut");
internal static readonly int s_VisualizationParams = Shader.PropertyToID("_VisualizationParams");
}
}