Adaug proiectul Unity

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sub-package.*
upm-ci~/**
.Editor/**
.yamato/**
*.zip*
TestRunnerOptions.json
.idea/**
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# Changelog
All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
## [Unreleased]
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
## [17.5.0] - 2026-02-18
This version is compatible with Unity 6000.6.0a7.
For the release notes, refer to the [Unity download archive](https://unity.com/releases/editor/archive).
## [17.4.0] - 2025-10-22
This version is compatible with Unity 6000.4.0a4.
For the release notes, refer to the [Unity download archive](https://unity.com/releases/editor/archive).
## [17.0.3] - 2025-08-27
This version is compatible with Unity 6000.3.0b1.
For the release notes, refer to the [Unity download archive](https://unity.com/releases/editor/archive).
## [17.0.1] - 2023-12-21
This version is compatible with Unity 2023.3.0b2.
Version Updated
The version number for this package has increased due to a version update of a related graphics package.
Started Changelog
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---
uid: urp-config-api-index
---
# Universal Render Pipeline Configuration package scripting API
This is the documentation for the scripting APIs of the Universal Render Pipeline (URP) Configuration package.
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# Universal Render Pipeline Configuration Package
The Universal Render Pipeline (URP) uses this package to control the settings of some of its features. If you want to use this package to configure URP, you must link it as a local package.
* For information on how to set up and use the URP Config package, see [URP Config](https://docs.unity3d.com/Manual/urp/URP-Config-Package.html).
* For documentation on URP itself, see [URP documentation](https://docs.unity3d.com/Manual/urp/urp-introduction.html).
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com.unity.render-pipelines.universal-config copyright © 2020 Unity Technologies ApS
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).
Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.
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//-----------------------------------------------------------------------------
// Configuration
//-----------------------------------------------------------------------------
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Project-wide shader configuration options.
/// </summary>
/// <remarks>This enum will generate the proper shader defines.</remarks>
///<seealso cref="ShaderConfig"/>
[GenerateHLSL]
public static class ShaderOptions
{
/// <summary>Max number of lights supported on mobile with OpenGL 3.0 and below.</summary>
public const int k_MaxVisibleLightCountLowEndMobile = 16;
/// <summary>Max number of lights supported on mobile, OpenGL, and WebGPU platforms.</summary>
public const int k_MaxVisibleLightCountMobile = 32;
/// <summary>Max number of lights supported on desktop platforms.</summary>
public const int k_MaxVisibleLightCountDesktop = 256;
/// <summary> Switch fog keywords (FOG_LINEAR, FOG_EXP and FOG_EXP2) to dynamic branching.</summary>
/// <remarks> For more information on dynamic branches, refer to [Shader Branching](https://docs.unity3d.com/Manual/shader-branching.html).</remarks>
public const int k_UseDynamicBranchFogKeyword = 0;
}
}
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//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.Universal.ShaderOptions: static fields
//
#define MAX_VISIBLE_LIGHT_COUNT_LOW_END_MOBILE (16)
#define MAX_VISIBLE_LIGHT_COUNT_MOBILE (32)
#define MAX_VISIBLE_LIGHT_COUNT_DESKTOP (256)
#define USE_DYNAMIC_BRANCH_FOG_KEYWORD (0)
#endif
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using NUnit.Framework;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering.Universal.Test
{
class ConfigurationTest
{
[Test]
public void ValidateConfiguration() { }
}
}
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"UnityEditor.TestRunner"
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"name": "com.unity.render-pipelines.universal-config",
"description": "Configuration files for the Universal Render Pipeline.",
"version": "17.6.0",
"displayName": "Universal Render Pipeline Config",
"dependencies": {
"com.unity.render-pipelines.core": "17.6.0"
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