Adaug proiectul Unity

This commit is contained in:
2026-11-01 23:39:55 +02:00
parent cb14d9d37d
commit 863eac8f2c
23463 changed files with 5412601 additions and 0 deletions
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using System.Linq;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
static class IConditionalExtensions
{
public static bool TestActive(this IConditional conditional, ActiveFields fields)
{
// Test FieldCondition against current active Fields
bool TestFieldCondition(FieldCondition fieldCondition)
{
// Required active field is not active
if (fieldCondition.condition == true && !fields.baseInstance.Contains(fieldCondition.field))
return false;
// Required non-active field is active
else if (fieldCondition.condition == false && fields.baseInstance.Contains(fieldCondition.field))
return false;
return true;
}
// No FieldConditions
if (conditional.fieldConditions == null)
return true;
// One or more FieldConditions failed
if (conditional.fieldConditions.Where(x => !TestFieldCondition(x)).Any())
return false;
// All FieldConditions passed
return true;
}
}
}