Adaug proiectul Unity

This commit is contained in:
2026-11-01 23:39:55 +02:00
parent cb14d9d37d
commit 863eac8f2c
23463 changed files with 5412601 additions and 0 deletions
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namespace UnityEditor.ShaderGraph
{
/// <summary>
/// Sub-target used to filter Terrain-specific nodes
/// </summary>
public interface ITerrainSubTarget
{
}
}
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fileFormatVersion: 2
guid: 6c7b0d6938274680abce33db36ae1598
timeCreated: 1752707955
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fileFormatVersion: 2
guid: 22acd4a9b5da4f678c564195d78bbed3
timeCreated: 1750722160
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#ifndef UNITY_TERRAIN_PREVIEW_TERRAINPROPS
#define UNITY_TERRAIN_PREVIEW_TERRAINPROPS
// check against !defined(SHADERGRAPH_PREVIEW_MAIN) since the runtime header where
// _TerrainBasemapDistance is defined is TerrainLitInput.hlsl which is the shared URP Terrain header and is
// included as part of the Terrain subtarget. It is not included in node previews, however
#if defined(SHADERGRAPH_PREVIEW) && !defined(SHADERGRAPH_PREVIEW_MAIN)
float4 _TerrainHeightmapScale;
float _TerrainBasemapDistance;
uint _NumLayersCount;
#endif
#endif
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fileFormatVersion: 2
guid: c3735ab907354882b0b661f3cccb0a67
timeCreated: 1755203942
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#ifndef UNITY_TERRAIN_PREVIEW_TEXTURE
#define UNITY_TERRAIN_PREVIEW_TEXTURE
TEXTURE2D(_TerrainPreviewTexture);
SAMPLER(sampler_TerrainPreviewTexture);
float4 _TerrainPreviewTexture_TexelSize;
float4 _TerrainPreviewTexture_ST;
#endif
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fileFormatVersion: 2
guid: d85c65f9f4934f44bfa653df1ef8875c
timeCreated: 1750722186