Adaug proiectul Unity

This commit is contained in:
2026-11-01 23:39:55 +02:00
parent cb14d9d37d
commit 863eac8f2c
23463 changed files with 5412601 additions and 0 deletions
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#ifndef HD_SAFE_SCENE_COLOR
#define HD_SAFE_SCENE_COLOR
#ifdef SHADEROPTIONS_PRE_EXPOSITION
float3 HDSceneColorRaw(float2 uv, float lod, bool exposureIsOn)
{
#if defined(SHADERGRAPH_PREVIEW)
return float3(0.0, 0.0, 0.0);
#endif
float exposureMultiplier = 1.0;
if (!exposureIsOn)
exposureMultiplier = GetInverseCurrentExposureMultiplier();
#if defined(REQUIRE_OPAQUE_TEXTURE) && defined(_SURFACE_TYPE_TRANSPARENT) && defined(SHADERPASS) && (SHADERPASS != SHADERPASS_LIGHT_TRANSPORT) && (SHADERPASS != SHADERPASS_PATH_TRACING) && (SHADERPASS != SHADERPASS_RAYTRACING_VISIBILITY) && (SHADERPASS != SHADERPASS_RAYTRACING_FORWARD)
return SampleCameraColor(uv, lod) * exposureMultiplier;
#endif
#if defined(REQUIRE_OPAQUE_TEXTURE) && defined(CUSTOM_PASS_SAMPLING_HLSL) && defined(SHADERPASS) && (SHADERPASS == SHADERPASS_DRAWPROCEDURAL || SHADERPASS == SHADERPASS_BLIT)
return CustomPassSampleCameraColor(uv, lod) * exposureMultiplier;
#endif
return float3(0.0, 0.0, 0.0);
}
#endif
void SafeHDSceneColor_float(float2 UV, float lod, bool exposureIsOn, out float3 finalColor)
{
#if defined(SHADEROPTIONS_PRE_EXPOSITION)
finalColor = HDSceneColorRaw(float2(UV.x, 1-UV.y), lod, exposureIsOn);
#else
finalColor = float3(0.0, 0.0, 0.0);
#endif
}
void SafeHDSceneColor_half(half2 UV, half lod, bool exposureIsOn, out half3 finalColor)
{
SafeHDSceneColor_float(UV, lod, exposureIsOn, finalColor);
}
#endif // HD_SAFE_SCENE_COLOR
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