using UnityEngine; namespace IllOmen { /// Varies a light's intensity with noise so it reads as a candle flame. [RequireComponent(typeof(Light))] public class CandleFlicker : MonoBehaviour { [SerializeField] private float baseIntensity = 6f; [SerializeField] private float flickerAmount = 1f; [SerializeField] private float flickerSpeed = 7f; private Light candleLight; private void Awake() { candleLight = GetComponent(); } private void Update() { float noise = Mathf.PerlinNoise(Time.time * flickerSpeed, 0f); candleLight.intensity = baseIntensity + (noise - 0.5f) * 2f * flickerAmount; } } }