#if AIA_PRESENT using System.Threading.Tasks; using Codice.CM.Common; namespace Unity.PlasticSCM.Editor.Assistant.Tools { static class ChangesetTools { internal static async Task GetChangesetInfo( long changesetId) { var wkInfo = await UVCSToolContext.GetCurrentWorkspaceAsync(); return await UnityVersionControlApiProvider.Instance.GetChangesetInfo(wkInfo, changesetId); } } } #endif