// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace Unity.CodeEditor.Utils
{
///
/// TextReader implementation that reads text from a rope.
///
internal sealed class RopeTextReader : TextReader
{
private readonly Stack> _stack = new Stack>();
private RopeNode _currentNode;
private int _indexInsideNode;
///
/// Creates a new RopeTextReader.
/// Internally, this method creates a Clone of the rope; so the text reader will always read through the old
/// version of the rope if it is modified.
///
internal RopeTextReader(Rope rope)
{
if (rope == null)
throw new ArgumentNullException(nameof(rope));
// We force the user to iterate through a clone of the rope to keep the API contract of RopeTextReader simple
// (what happens when a rope is modified while iterating through it?)
rope.Root.Publish();
// special case for the empty rope:
// leave currentNode initialized to null (RopeTextReader doesn't support empty nodes)
if (rope.Length != 0) {
_currentNode = rope.Root;
GoToLeftMostLeaf();
}
}
private void GoToLeftMostLeaf()
{
while (_currentNode.Contents == null) {
if (_currentNode.Height == 0) {
// this is a function node - move to its contained rope
_currentNode = _currentNode.GetContentNode();
continue;
}
Debug.Assert(_currentNode.Right != null);
_stack.Push(_currentNode.Right);
_currentNode = _currentNode.Left;
}
Debug.Assert(_currentNode.Height == 0);
}
///
public override int Peek()
{
if (_currentNode == null)
return -1;
return _currentNode.Contents[_indexInsideNode];
}
///
public override int Read()
{
if (_currentNode == null)
return -1;
char result = _currentNode.Contents[_indexInsideNode++];
if (_indexInsideNode >= _currentNode.Length)
GoToNextNode();
return result;
}
private void GoToNextNode()
{
if (_stack.Count == 0) {
_currentNode = null;
} else {
_indexInsideNode = 0;
_currentNode = _stack.Pop();
GoToLeftMostLeaf();
}
}
///
public override int Read(char[] buffer, int index, int count)
{
if (_currentNode == null)
return 0;
int amountInCurrentNode = _currentNode.Length - _indexInsideNode;
if (count < amountInCurrentNode) {
Array.Copy(_currentNode.Contents, _indexInsideNode, buffer, index, count);
_indexInsideNode += count;
return count;
} else {
// read to end of current node
Array.Copy(_currentNode.Contents, _indexInsideNode, buffer, index, amountInCurrentNode);
GoToNextNode();
return amountInCurrentNode;
}
}
}
}