using PlasticGui; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal class CalcTextSize : ICalcTextSize { internal static ICalcTextSize FromStyle(GUIStyle style) { return new CalcTextSize(style); } CalcTextSize(GUIStyle style) { mStyle = style; } float ICalcTextSize.GetTextWidth(string text) { return mStyle.CalcSize(new GUIContent(text)).x; } readonly GUIStyle mStyle; } }