using System; using UnityEngine.UIElements; using PlasticGui; namespace Unity.PlasticSCM.Editor.Views.BranchExplorer { internal class EmptyStateView : VisualElement { internal EmptyStateView(Action onCreateWorkspaceClicked) { CreateGUI(onCreateWorkspaceClicked); } void CreateGUI(Action onCreateWorkspaceClicked) { style.flexGrow = 1; style.alignItems = Align.Center; style.justifyContent = Justify.Center; var emptyStateLabel = new Label( PlasticLocalization.Name.BranchExplorerNoWorkspaceMessage.GetString()); emptyStateLabel.style.unityTextAlign = UnityEngine.TextAnchor.MiddleCenter; emptyStateLabel.style.whiteSpace = WhiteSpace.Normal; var createWorkspaceButton = new Button(onCreateWorkspaceClicked) { text = PlasticLocalization.Name.CreateWorkspace.GetString() }; createWorkspaceButton.style.marginTop = 10; Add(emptyStateLabel); Add(createWorkspaceButton); } } }