using System; namespace Unity.PlasticSCM.Editor.Views.Changesets { [Serializable] internal class SerializableChangesetsTabState { internal bool ShowHiddenChangesets; internal bool IsInitialized { get; private set; } internal SerializableChangesetsTabState(bool showHiddenChangesets) { ShowHiddenChangesets = showHiddenChangesets; IsInitialized = true; } } }