/*--------------------------------------------------------------------------------------------- * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. See License.txt in the project root for license information. *--------------------------------------------------------------------------------------------*/ using System; using UnityEditor; using UnityEditor.Compilation; namespace Microsoft.Unity.VisualStudio.Editor { internal static class UnityInstallation { public static bool IsMainUnityEditorProcess { get { if (AssetDatabase.IsAssetImportWorkerProcess()) return false; if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary) return false; return true; } } private static readonly Lazy _lazyIsInSafeMode = new Lazy(() => { // internal static extern bool isInSafeMode { get {} } var ieu = typeof(EditorUtility); var pinfo = ieu.GetProperty("isInSafeMode", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic); if (pinfo == null) return false; return Convert.ToBoolean(pinfo.GetValue(null)); }); public static bool IsInSafeMode => _lazyIsInSafeMode.Value; public static Version LatestLanguageVersionSupported(Assembly assembly) { if (assembly?.compilerOptions != null && Version.TryParse(assembly.compilerOptions.LanguageVersion, out var result)) return result; // if parsing fails, we know at least we have support for 8.0 return new Version(8, 0); } } }