--- uid: input-system-bind-touch-input --- # Bind touch input to an action You can use touch input with [Actions](actions.md), like any other pointer device. To use actions with touch devices: * Associate [bindings](bindings.md) to the [pointer controls available in the `Pointer` class](xref:UnityEngine.InputSystem.Pointer). For example, `/press` or `/delta`. This gets input from the primary touch, and any other non-touch pointer devices. ## Get input from multiple touches If you want to get input from multiple touches in the action: * Use bindings like `/touch3/press` to bind to individual touches. * Alternatively, use a wildcard binding to bind one action to all touches. For example, `/touch*/press`. If you bind a single action to input from multiple touches, set the action type to [pass-through](about-action-control-types.md#action-type) so the action gets callbacks for each touch, instead of just one.