# Interactions Editor reference The Interactions foldout contains properties for [interactions](Interactions.md) that you can assign to actions and bindings. All properties in the Interactions foldout correspond to the [`InputSystem.Interactions`](../api/UnityEngine.InputSystem.Interactions.html) API. By default, all Interactions have the following properties: |Property|Description| |-|-| |**Press Point**| Set the amount of control actuation required for the action to trigger. | |**Default**| Use the default value for the associated property. Un-check this checkbox to enter a custom value.| |**Open Input Settings**| Open the [project-wide Input System settings](input-settings.md) in the Project Settings. | Additionally, each Interaction type has unique properties. ## Hold |Property|Description| |-|-| |**Hold Time**| Set the duration in seconds that the control must be pressed for the hold to register.| ## MultiTap |Property|Description| |-|-| |**Tap Count**| Set the number of taps required to perform the action.| |**Max Tap Spacing**| Set the maximum amount of time (in seconds) that can pass between taps.| |**Max Tap Duration**| Set the maximum time (in seconds) within which the control needs to be pressed and released to perform the interaction.| ## Press |Property|Description| |-|-| |**Trigger behavior**|Define when the interaction triggers. The options available by default are:
- **Press Only**: Trigger the action when the button enters a pressed state.
**Release Only**: Trigger the action or binding when the button exits a pressed state.
- **Press and Release**: Trigger the action when the button enters a pressed state, and again when it exits a pressed state. | ## Slow Tap |Property|Description| |-|-| |**Min Tap Duration**| Set the minimum time (in seconds) within which the control needs to be pressed and released to perform the interaction.| ## Tap |Property|Description| |-|-| |**Max Tap Duration**| Set the maximum time (in seconds) within which the control needs to be pressed and released to perform the interaction.|