--- uid: input-system-multiplayer-event-system-component --- ## Multiplayer Event System component reference Use the Multiplayer Event System component to configure input for a specific user in a multiplayer application. |**Property**|**Description**| |--------|-----------| **First Selected**| Define which GameObject is selected first. | |**Send Navigation Events**| Define whether the Event System should send navigation events such as move, submit, and cancel. | |**Drag Threshold**| Define the soft area for dragging in pixels. | |**Player Root**| Define which part of the hierarchy belongs to the current user. | |**Add Default Input Modules**| Add the default Input System components to the same GameObject as this Multiplayer Event System component.|