--- uid: input-system-multiplayer-ui-input --- # Multiplayer UI input Give each local player their own UI on a shared screen, with separate navigation and selection per controller or device. The Input System uses a [Multiplayer Event System](xref:UnityEngine.InputSystem.UI.MultiplayerEventSystem) so multiple [UI Input Module](using-ui-input-module.md) instances can run at once—one per player. Start with the introduction, then configure components and Player Root hierarchy for your scene. | **Topic** | **Description** | | :--- | :--- | | **[Introduction to multiplayer UI input](introduction-multiplayer-ui-input.md)** | Learn how Multiplayer Event System scopes UI navigation to each player's controls on a shared screen. | | **[Configure multiplayer UI input](configure-multiplayer-ui-input.md)** | Replace the Event System, assign Player Root, and wire UI Input Module actions for each player. | ## Additional resources - [Use the Player Input component with UI](use-player-input-component-ui.md) - [Using UI Input Module for UI support](using-ui-input-module.md) - [Use a Virtual Mouse for UI cursor control](virtual-mouse-ui-cursor-control.md) - [The Player Input component](player-input-component.md)