using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [CustomPropertyDrawer(typeof(Light2DProviderSources))] internal class Light2DProviderSources_PropertyDrawer : Provider2DSources_PropertyDrawer { public override int GetProviderType() { return (int)Light2D.LightType.Provider; } } }