using UnityEditor.Rendering.Universal; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering { class OnTilePostProcessResourceStripper : IRenderPipelineGraphicsSettingsStripper { public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline; public bool CanRemoveSettings(OnTilePostProcessResource resources) { if (GraphicsSettings.TryGetRenderPipelineSettings(out var urpShaderStrippingSettings) && !urpShaderStrippingSettings.stripUnusedVariants) return false; foreach (var rendererData in URPBuildData.instance.rendererDataList) { if (rendererData is not UniversalRendererData) continue; foreach (var rendererFeature in rendererData.rendererFeatures) { if (rendererFeature is OnTilePostProcessFeature { isActive: true }) return false; } } return true; } } }