namespace UnityEngine.Rendering.Universal
{
///
/// You can add a ScriptableRendererFeature2D to the ScriptableRenderer. Use this scriptable renderer feature to inject render passes into the 2D renderer.
///
///
///
[ExcludeFromPreset]
[SupportedOnRenderer(typeof(Renderer2DData))]
public abstract partial class ScriptableRendererFeature2D : ScriptableRendererFeature
{
///
/// Specifies at which injection point the pass will be rendered.
///
[HideInInspector]
public RenderPassEvent2D injectionPoint2D = RenderPassEvent2D.BeforeRendering;
///
/// Specifies the sorting layer in which Unity injects the pass.
///
[HideInInspector]
public int sortingLayerID = 0;
}
}