using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; namespace UnityEngine.Rendering.Universal { [StructLayout(LayoutKind.Sequential)] internal struct ShadowEdge { public int v0; public int v1; public ShadowEdge(int indexA, int indexB) { v0 = indexA; v1 = indexB; } public void Reverse() { int tmp = v0; v0 = v1; v1 = tmp; } } }