#if URP_SCREEN_SPACE_REFLECTION
namespace UnityEngine.Rendering.Universal
{
///
/// Depth history used by Screen Space Reflection feature. Contains transparents if transparency support is enabled.
///
internal sealed class ScreenSpaceReflectionDepthHistory : DepthHistory
{
///
public override void OnCreate(BufferedRTHandleSystem owner, uint typeId)
{
m_Names[0] = "ScreenSpaceReflectionDepthHistory0";
m_Names[1] = "ScreenSpaceReflectionDepthHistory1";
base.OnCreate(owner, typeId);
}
}
}
#endif