# Metal Reflectance Node ## Description Returns a **Metal Reflectance** value for a physically based material. The material to use can be selected with the **Material** dropdown parameter on the [Node](Node.md). When using the **Specular** workflow, supply this value to the **Specular** block in the [Master Stack](Master-Stack.md). When using the **Metallic** workflow, supply it to the **Base Color** block instead. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Out | Output | Vector 3 | None | Output value | ## Controls | Name | Type | Options | Description | |:------------ |:-------------|:-----|:---| | Material | Dropdown | Iron, Silver, Aluminium, Gold, Copper, Chromium, Nickel, Titanium, Cobalt, Platform | Selects the material value to output. | ## Generated Code Example The following example code represents one possible outcome of this node. **Iron** ``` float3 _MetalReflectance_Out = float3(0.560, 0.570, 0.580); ``` **Silver** ``` float3 _MetalReflectance_Out = float3(0.972, 0.960, 0.915); ``` **Aluminium** ``` float3 _MetalReflectance_Out = float3(0.913, 0.921, 0.925); ``` **Gold** ``` float3 _MetalReflectance_Out = float3(1.000, 0.766, 0.336); ``` **Copper** ``` float3 _MetalReflectance_Out = float3(0.955, 0.637, 0.538); ``` **Chromium** ``` float3 _MetalReflectance_Out = float3(0.550, 0.556, 0.554); ``` **Nickel** ``` float3 _MetalReflectance_Out = float3(0.660, 0.609, 0.526); ``` **Titanium** ``` float3 _MetalReflectance_Out = float3(0.542, 0.497, 0.449); ``` **Cobalt** ``` float3 _MetalReflectance_Out = float3(0.662, 0.655, 0.634); ``` **Platinum** ``` float3 _MetalReflectance_Out = float3(0.672, 0.637, 0.585); ``` ## Additional resources [!include[nodes-example-samples](./snippets/nodes-example-samples.md)]