# Particle nodes Access particle system data, such as per-particle transforms, color, and Texture Sheet Animation coordinates, in the Shader Graph shader that a particle system uses. | **Topic** | **Description** | |:-----------------------------------------------------------------|-----------------------------------------------------------------------------------------------| | [Particle Anim Frame](Particle-Anim-Frame-Node.md) | Provides the current Texture Sheet Animation frame index. | | [Particle Color](Particle-Color-Node.md) | Outputs the per-particle color. | | [Particle Flipbook Blending](Particle-Flipbook-Blending-Node.md) | Samples a texture with blending between the current and next Texture Sheet Animation frame. | | [Particle Texcoords](Particle-Texcoords-Node.md) | Provides per-particle Texture Sheet Animation coordinates, with Flipbook and Flipbook Blending modes. | | [Particle Transforms](Particle-Transforms-Node.md) | Transforms a mesh particle's position, normal, and tangent to Object (system) space. |