using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShaderGraph.Drawing { static class CompatibilityExtensions { public static void OnToggleChanged(this Toggle toggle, EventCallback> callback) { toggle.RegisterValueChangedCallback(callback); } } static class TrickleDownEnum { public static readonly TrickleDown NoTrickleDown = TrickleDown.NoTrickleDown; public static readonly TrickleDown TrickleDown = TrickleDown.TrickleDown; } }