fileFormatVersion: 2 guid: af66091e0eca0c04a9c3584ae867418a ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 0 indexedData: {fileID: -3424247175808206760, guid: af66091e0eca0c04a9c3584ae867418a, type: 3} template: name: Particle Unlit category: Particle description: 'A simple Unlit shader, set up to work with both Billboard and Mesh (GPU Instancing enabled) Particle Systems. It uses the default Vertex Streams, includes texture map parameters for Base Map, supports Particle Color and Alpha from the Particle System, as well as Flipbook UVs from the Texture Sheet Animation module. It''s a good starting point for a particle unlit shader that can be easily customized. Supported Pipeline(s): HDRP & URP Active Target: Unlit VFX Graph Support: disabled' icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 70e6da54cdf71264da5954a5fe327e3a, type: 3} order: 0