fileFormatVersion: 2 guid: a680d9a9f8b66514abbfd3ae1c8f77f7 ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} useAsTemplate: 1 exposeTemplateAsShader: 0 indexedData: {fileID: -3424247175808206760, guid: a680d9a9f8b66514abbfd3ae1c8f77f7, type: 3} template: name: Particle Lit category: Particle description: 'A simple Lit shader, set up to work with both Billboard and Mesh (GPU Instancing enabled) Particle Systems. It uses the default Vertex Streams, includes texture map parameters for Base Map, Normal Map and Mask Map, supports Particle Color and Alpha from the Particle System, as well as Flipbook UVs from the Texture Sheet Animation module. It''s a good starting point to create a custom lit particle shader. Supported Pipeline(s): HDRP & URP Active Target: Lit VFX Graph Support: disabled' icon: {instanceID: 0} thumbnail: {fileID: 2800000, guid: 0f0c228bd0a3835428c403a8d1568ef5, type: 3} order: 0