[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.6/staging' branch; Version is '6000.6.7f1 (b22767f04f04) revision 11675495'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea" at "2026-11-01T21:20:21.5836219Z" OS: 'Windows 11 (10.0.26100) Professional' Language: 'en' Physical Memory: 31861 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 System architecture: x64 Process architecture: x64 Date: 2026-11-01T21:20:21Z [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 41328, path: "C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.18.3+d7ffd15 Session Id: b73450da9cb043f4b8b6f66ebb7a0260 Correlation Id: 662ac0b3bab3f1dfdb29ed8164472784 External correlation Id: 2081117637023274311 Machine Id: 8QTsY5gC3ineKrXnl97PR18t8c0= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-butea" (connect: 0.00s, validation: 0.00s, handshake: 0.04s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-butea-notifications" at "2026-11-01T21:20:21.6278396Z" [Licensing::Module] Licensing Background thread has ended after 0.04s COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.6.7f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorkerHW0 -projectPath C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game -logFile Logs/AssetImportWorkerHW0.log -srvPort 54492 -parentPid 133528 -analyticsCloudUserId anonymous -analyticsCloudProjectId 6839f295-bbd0-4ea3-a5ff-82ea82e760aa -analyticsLocalProjectId be3a628d1b170674aac9048f9e98a944 -editorAnalyticsEnabled 1 -cbmEditorLicense aff34acc038271d852f18681c055ad99bff3d80a -cbmMachineId 8QTsY5gC3ineKrXnl97PR18t8c0= -licensingIpc LicenseClient-butea -noDiagnosticSwitchPersistentStore -job-worker-count 3 -background-job-worker-count 8 -asset-garbage-collectors 1 -force-d3d12 -name AssetImport Successfully changed project path to: C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-remapper-allocator-initial-capacity=32768" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-main-allocator-mimalloc-enabled=1" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" Player connection [137112] Target information: Player connection [137112] * "[IP] 192.168.11.1 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [137112] * "[IP] 192.168.252.1 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [137112] * "[IP] 26.103.236.72 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [137112] * "[IP] 192.168.1.128 [Port] 0 [Flags] 2 [Guid] 727888593 [EditorId] 727888593 [Version] 1048832 [Id] WindowsEditor(7,AndreiPC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [137112] Host joined multi-casting on [225.0.0.222:54997]... Player connection [137112] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ Initialising UDS system complete: - System type: Client - Resource namespace: 7616faeaf600787be89266f1064c91b5 - Shared memory size: 1073741824 - Command buffer id: 1052576 - Command buffer size: 8192 - Hashmap size: 4194304 - Service connected: true - Service working directory: Library/DataStore/ Refreshing native plugins compatible for Editor in 3.94 ms, found 3 plugins. [Physics::Module] Selected backend (deferred post-plugins). [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initialize engine version: 6000.6.7f1 (b22767f04f04) [EntityIdStore] init: VM path (explicit commit), pageSize=4096, blockCount=262144, entitiesPerBlock=1024, blocksPerSlotPage=0, slots reserved=4294967296 bytes [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/butea/Unity Projects/Ill Omen/Ill Omen Game/Assets Forcing GfxDevice: Direct3D 12 GfxDevice: creating device client; kGfxThreadingModeNonThreaded d3d12: failed to query info queue interface (0x80004002). Direct3D: Version: Direct3D 12 [level 12.2] Renderer: NVIDIA GeForce RTX 4070 SUPER (ID=0x2783) Vendor: NVIDIA VRAM: 11997 MB App VRAM Budget: 11229 MB Driver: 32.0.16.1074 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/BCLExtensions/runtime/netstandard2.1' Mono path[2] = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56116 CodeReloadManager initialized Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 1928135-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.6.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.008319 seconds. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 0.388 seconds Domain Reload Profiling: 1028ms BeginReloadAssembly (170ms) RebuildCommonClasses (4ms) RebuildNativeTypeToScriptingClass (16ms) initialDomainReloadingComplete (106ms) LoadAllAssembliesAndSetupDomain (342ms) LoadAssemblies (159ms) TypeCache.Refresh (228ms) TypeCache.ScanAssembly (213ms) AnalyzeDomain (1ms) FinalizeReload (390ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (8ms) BeforeProcessingInitializeOnLoad (80ms) ProcessInitializeOnLoadAttributes (80ms) ProcessInitializeOnLoadMethodAttributes (157ms) Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlement details Curl error 6: Could not resolve host: cdp.cloud.unity3d.com Curl error 6: Could not resolve host: cdp.cloud.unity3d.com ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Packages/com.unity.render-pipelines.core/Editor/Deprecated.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins. Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Scripting: successfully reloaded assembly - Finished resetting the current domain, in 0.807 seconds Domain Reload Profiling: 1938ms BeginReloadAssembly (278ms) DisableScriptedObjects (8ms) CreateAndSetChildDomain (37ms) RebuildCommonClasses (7ms) RebuildNativeTypeToScriptingClass (17ms) initialDomainReloadingComplete (106ms) LoadAllAssembliesAndSetupDomain (720ms) LoadAssemblies (512ms) TypeCache.Refresh (143ms) TypeCache.ScanAssembly (129ms) AnalyzeDomain (40ms) BuildScriptInfoCaches (37ms) FinalizeReload (808ms) SetupLoadedEditorAssemblies (0ms) InitializePlatformSupportModulesInManaged (8ms) BeforeProcessingInitializeOnLoad (85ms) ProcessInitializeOnLoadAttributes (332ms) ProcessInitializeOnLoadMethodAttributes (74ms) AfterProcessingInitializeOnLoad (26ms) AwakeInstancesAfterBackupRestoration (6ms) AcceleratorClientConnectionCallback - disconnected - :0 Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.24 ms, found 3 plugins. Unloading 64 Unused Serialized files (Serialized files now loaded: 0) Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com Unloading 4722 unused Assets / (10.7 MB). Loaded Objects now: 5583. Memory consumption went from 308.8 MB to 298.1 MB. Total: 8.365700 ms (FindLiveObjects: 0.312600 ms CreateObjectMapping: 0.104200 ms MarkObjects: 5.543900 ms DeleteObjects: 2.281400 ms) ======================================================================== Received Prepare AcceleratorClientConnectionCallback - disconnected - :0 Refreshing native plugins compatible for Editor in 3.18 ms, found 3 plugins. Unloading 63 Unused Serialized files (Serialized files now loaded: 0) Unloading 63 unused Assets / (6.0 MB). Loaded Objects now: 5583. Memory consumption went from 302.7 MB to 296.7 MB. Total: 6.187300 ms (FindLiveObjects: 0.255000 ms CreateObjectMapping: 0.069000 ms MarkObjects: 4.536900 ms DeleteObjects: 1.206100 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Editor is closing down AcceleratorClientConnectionCallback - disconnected - :0 AssetImportWorker is now disconnected from the server Process exiting [ExitDontLaunchBugReporter] Exiting without the bug reporter. Application will exit with return code 0