//----------------------------------------------------------------------- // Author: Colby-O // File: PSXDitherMode.cs //----------------------------------------------------------------------- namespace ColbyO.VNTG.PSX { /// /// Defines the dithering method used to reduce color banding and simulate higher bit-depth. /// public enum PSXDitherMode { /// /// Dithering is applied based on the overall brightness of the scene. /// MultiplicativeLuminance = 0, /// /// Dithering is applied per color channel. /// MultiplicativeChannel = 1, /// /// Dithering shifts pixel values based on the dither pattern and color precision. /// Additive = 2 } }