using UnityEngine; using UnityEngine.InputSystem; namespace IllOmen { /// Lets the player look around with the mouse from a fixed position. public class LookAround : MonoBehaviour { [SerializeField] private float sensitivity = 0.08f; [SerializeField] private float maxYaw = 75f; [SerializeField] private float maxPitch = 40f; private float yaw; private float pitch; private Quaternion startRotation; private void Start() { startRotation = transform.rotation; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } private void Update() { Mouse mouse = Mouse.current; if (mouse == null) return; Vector2 delta = mouse.delta.ReadValue() * sensitivity; yaw = Mathf.Clamp(yaw + delta.x, -maxYaw, maxYaw); pitch = Mathf.Clamp(pitch - delta.y, -maxPitch, maxPitch); transform.rotation = startRotation * Quaternion.Euler(pitch, yaw, 0f); } } }