#if AIA_PRESENT using System.Collections.Generic; using System.Threading.Tasks; using Codice.CM.Common; namespace Unity.PlasticSCM.Editor.Assistant.Tools { static class HistoryTools { internal static async Task> GetFileHistory( string filePath) { var wkInfo = await UVCSToolContext.GetCurrentWorkspaceAsync(); string fullPath = UVCSToolContext.GetFullPath(filePath); return await UnityVersionControlApiProvider.Instance.GetFileHistory(wkInfo, fullPath); } } } #endif