using UnityEngine; namespace Unity.PlasticSCM.Editor.Diff.Texture.Views { internal static class ImageDiffExtensions { internal static float CalculateZoomToFit( float width, float height, float targetWidth, float targetHeight) { if (width <= 0 || height <= 0) return 1f; return Mathf.Min(targetWidth / width, targetHeight / height); } internal static bool IsImageBiggerThanFrame( Vector2 frameSize, Vector2 imageSize) { return imageSize.x > frameSize.x || imageSize.y > frameSize.y; } } }