using Unity.CodeEditor.Rendering; namespace Unity.PlasticSCM.Editor.Diff.Text { internal static class TextEditorExtensions { internal static VisualLine GetFullyVisibleTopLine(this TextView textView) { foreach (VisualLine visualLine in textView.VisualLines) { if (visualLine.VisualTop >= textView.VerticalOffset) return visualLine; } return null; } } }