using System.Linq; namespace Unity.PlasticSCM.Editor { internal static class StackTraceChecker { internal static bool IsPlasticStackTrace(string stackTrace) { if (stackTrace == null) return false; return PlasticNamespacePrefixes.Any(stackTrace.Contains); } static readonly string[] PlasticNamespacePrefixes = new[] { "Codice.", "GluonGui.", "PlasticGui." }; } }