using System; using Codice.CM.Common; namespace Unity.PlasticSCM.Editor.Views.Branches { [Serializable] internal class SerializableBranchesTabState { internal BranchInfo BranchToSelect; internal bool ShowHiddenBranches; internal bool IsInitialized { get; private set; } internal SerializableBranchesTabState( BranchInfo branchToSelect, bool showHiddenBranches) { ShowHiddenBranches = showHiddenBranches; IsInitialized = true; } } }