--- uid: input-system-save-load-rebinds --- # Save and load rebinds You can serialize override properties of [Bindings](xref:UnityEngine.InputSystem.InputBinding) by serializing them as JSON strings and restoring them from these. Use [`SaveBindingOverridesAsJson`](xref:UnityEngine.InputSystem.InputActionRebindingExtensions) to create these strings and [`LoadBindingOverridesFromJson`](xref:UnityEngine.InputSystem.InputActionRebindingExtensions) to restore overrides from them. ```CSharp // Store player rebinds in PlayerPrefs. var rebinds = playerInput.actions.SaveBindingOverridesAsJson(); PlayerPrefs.SetString("rebinds", rebinds); // Restore player rebinds from PlayerPrefs (removes all existing // overrides on the actions; pass `false` for second argument // in case you want to prevent that). var rebinds = PlayerPrefs.GetString("rebinds"); playerInput.actions.LoadBindingOverridesFromJson(rebinds); ```