#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_ENABLE_UI using UnityEngine.InputSystem.Editor; using UnityEngine.InputSystem.UI; namespace UnityEngine.InputSystem { [UnityEditor.CustomEditor(typeof(VirtualMouseInput))] class VirtualMouseInputEditor : UnityEditor.Editor { public void OnDisable() { new InputComponentEditorAnalytic(InputSystemComponent.VirtualMouseInput).Send(); new VirtualMouseInputEditorAnalytic(this).Send(); } } } #endif