using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering { class UniversalDebugShaderStripper : IRenderPipelineGraphicsSettingsStripper { public bool active => true; public bool CanRemoveSettings(UniversalRenderPipelineDebugShaders settings) { if (!CoreBuildData.instance.useDiagnosticChecks) return true; return GraphicsSettings.GetRenderPipelineSettings()?.stripRuntimeDebugShaders ?? false; } } }