#if URP_SCREEN_SPACE_REFLECTION namespace UnityEngine.Rendering.Universal { /// /// Depth history used by Screen Space Reflection feature. Contains transparents if transparency support is enabled. /// internal sealed class ScreenSpaceReflectionDepthHistory : DepthHistory { /// public override void OnCreate(BufferedRTHandleSystem owner, uint typeId) { m_Names[0] = "ScreenSpaceReflectionDepthHistory0"; m_Names[1] = "ScreenSpaceReflectionDepthHistory1"; base.OnCreate(owner, typeId); } } } #endif