# Shader Graph asset reference A shader graph asset is a file with the `.shadergraph` extension that contains a graph you create and edit in the [**Shader Graph** window](Shader-Graph-Window.md). It is also a shader that you can select from a material's shader dropdown, as any other shader. To access the properties of a shader graph asset in the **Inspector** window, select the asset in your project. ## Action buttons Manage the shader code that shader graph generates. | Property | Description | |---------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | **Open Shader Editor** | Opens the selected asset in the [Shader Graph window](Shader-Graph-Window.md) so you can edit the graph. | | **View Generated Shader** | Opens the shader code that the shader graph generates in a text editor or an IDE, such as Visual Studio. The code includes all possible passes and targets. | | **Regenerate** | Updates the code you edited in your text editor or IDE. This button appears only when you select **View Generated Shader**. | | **Copy Shader** | Copies the shader code to the clipboard. | ## Properties Manage shader graph assets templates. | Property | Description | |---------------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | **Use As Template** | Marks the selected shader graph asset as a template. When enabled, the asset appears in the [Shader Graph template browser](template-browser.md), but is no longer listed in any material's **Shader** dropdown by default. | | **Expose As Shader** | Keeps the asset listed in a material's **Shader** dropdown so you can still use it as a shader when you also use it as a template. This property and all properties in the **Template** section are available only when you enable **Use As Template**. | | **Name** | Sets the name of the template in the Shader Graph template browser. | | **Category** | Sets the category of the template in the Shader Graph template browser. | | **Description** | Sets the description of the template in the Shader Graph template browser. | | **Icon** | Sets the icon that represents the template in the Shader Graph template browser. | | **Thumbnail** | Sets the image that represents the template in the Shader Graph template browser. | ## Apply and Revert buttons Changes you make to a shader graph asset's properties in the **Inspector** window aren't saved automatically. Use the **Apply** and **Revert** buttons to manage these changes. | **Property** | **Description** | |---|---| | **Apply** | Saves the changes you made to the properties in the **Properties** section. This button is available only when you have unsaved changes. | | **Revert** | Discards the changes you made to the properties in the **Properties** section and restores the previously saved values. This button is unavailable until you make changes to the properties. | > [!NOTE] > If you enable [**Use As Template**](#properties) and enter template field values without selecting **Apply**, selecting **Revert** discards your entries and disables **Use As Template** again, because that change wasn't previously saved. ## Additional resources * [Creating a new shader graph asset](Create-Shader-Graph.md) * [Shader Graph Window](Shader-Graph-Window.md) * [Shader Graph template browser](template-browser.md)