using System; using System.Collections.Generic; namespace UnityEngine.TestRunner.NUnitExtensions.Runner { internal class UnityWorkItemDataHolder { public static List alreadyStartedTests = new List(); public static List alreadyExecutedTests; #if UNITY_EDITOR [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void ResetStaticsOnLoad() { alreadyStartedTests = new List(); alreadyExecutedTests = null; } #endif } }