using System; namespace UnityEngine.TestRunner.TestProtocol { internal class TestFinishedMessage : MessageForRetryRepeat { public string name; public TestState state; public string message; public ulong duration; // milliseconds public ulong durationMicroseconds; public string stackTrace; public string spanId; public string parentSpanId; public TestFinishedMessage() { type = "TestStatus"; phase = "End"; } public TestFinishedMessage(string testName, int iteration = 0) : this() { name = testName; spanId = DeterministicGuid.Create(testName, iteration); } } }