using System; namespace UnityEngine.TestRunner.TestProtocol { internal class TestStartedMessage : MessageForRetryRepeat { public string name; public TestState state; public string spanId; public string parentSpanId; public TestStartedMessage() { type = "TestStatus"; phase = "Begin"; state = TestState.Inconclusive; } public TestStartedMessage(string testName, int iteration = 0) : this() { name = testName; spanId = DeterministicGuid.Create(testName, iteration); } } }