Files
2026-11-01 23:39:55 +02:00

23 lines
539 B
C#

using UnityEngine;
namespace ColbyO.VNTG.Example
{
public class MoveAlongX : MonoBehaviour
{
[SerializeField] private float _distance = 5f;
[SerializeField] private float _speed = 2f;
private Vector3 startPos;
void Start()
{
startPos = transform.position;
}
void Update()
{
float offset = Mathf.PingPong(Time.time * _speed, _distance * 2) - _distance;
transform.position = startPos + transform.right * offset;
}
}
}