27 lines
617 B
C#
27 lines
617 B
C#
using UnityEngine.UIElements;
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namespace Unity.PlasticSCM.Editor.Diff
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{
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internal static class EditedTextBlockMarker
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{
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internal static void AddMark(Label title)
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{
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if (title.text.EndsWith(EDITED_MARK))
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return;
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title.text += EDITED_MARK;
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}
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internal static void RemoveMark(Label title)
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{
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if (!title.text.EndsWith(EDITED_MARK))
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return;
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title.text = title.text.Substring(
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0, title.text.Length - EDITED_MARK.Length);
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}
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const string EDITED_MARK = " *";
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}
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}
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