45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System;
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using PlasticGui;
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using Unity.CodeEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.Diff.Text
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{
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internal static class ChangeFont
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{
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internal static void Execute(
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ICodeEditorSettingsChangeListener settingsChangeListener)
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{
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try
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{
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string currentFont =
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PlasticGuiConfig.Get().Configuration.TextEditorFontFamily;
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ChangeFontDialog.Show(
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currentFont,
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selectedFont => OnFontSelected(
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selectedFont, settingsChangeListener));
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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// internal for testing purposes
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internal static void OnFontSelected(
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string selectedFont,
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ICodeEditorSettingsChangeListener settingsChangeListener)
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{
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if (string.IsNullOrEmpty(selectedFont))
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return;
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settingsChangeListener.OnFontFamilyChanged(selectedFont);
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PlasticGuiConfig.Get().Configuration.TextEditorFontFamily = selectedFont;
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PlasticGuiConfig.Get().Save();
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}
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}
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}
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