Files
2026-11-01 23:39:55 +02:00

24 lines
548 B
C#

using System;
using Codice.CM.Common;
namespace Unity.PlasticSCM.Editor.Views.Branches
{
[Serializable]
internal class SerializableBranchesTabState
{
internal BranchInfo BranchToSelect;
internal bool ShowHiddenBranches;
internal bool IsInitialized { get; private set; }
internal SerializableBranchesTabState(
BranchInfo branchToSelect,
bool showHiddenBranches)
{
ShowHiddenBranches = showHiddenBranches;
IsInitialized = true;
}
}
}