18 lines
499 B
C#
18 lines
499 B
C#
#if UNITY_EDITOR && UNITY_INPUT_SYSTEM_ENABLE_UI
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using UnityEngine.InputSystem.Editor;
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using UnityEngine.InputSystem.UI;
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namespace UnityEngine.InputSystem
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{
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[UnityEditor.CustomEditor(typeof(VirtualMouseInput))]
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class VirtualMouseInputEditor : UnityEditor.Editor
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{
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public void OnDisable()
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{
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new InputComponentEditorAnalytic(InputSystemComponent.VirtualMouseInput).Send();
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new VirtualMouseInputEditorAnalytic(this).Send();
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}
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}
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}
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#endif
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