Files
2026-11-01 23:39:55 +02:00

27 lines
1.4 KiB
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Shared")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.RPCore.Runtime")]
[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")] // access to internal ProfileIds
// Access to SamplingResources for the PathTracing package, to be removed when its content will be moved to RP Core
[assembly: InternalsVisibleTo("Unity.Rendering.PathTracing.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Editor")]
// Access to RenderGraph internals (e.g. RenderGraphParameters.invalidContextForTesting) for SurfaceCache core tests
[assembly: InternalsVisibleTo("Unity.SurfaceCache.Tests")]
// Smoke test project visibility
[assembly: InternalsVisibleTo("SRPSmoke.Runtime")]
[assembly: InternalsVisibleTo("SRPSmoke.Runtime.Tests")]
[assembly: InternalsVisibleTo("SRPSmoke.Editor.Tests")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]
// Access for URP Tests so they use internals from Core Runtime
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime.Tests")]